Taz42 said: Clearly, in the minds of hopeless fanboys, a x Mhz gpu from manufacturer A is exactly the same as an x Mhz gpu from manufacturer B. Yes, the RSX, aka GeForce 7600 lite edition, runs at 500 Mhz. It is crap for a lot of reasons but the frequency is just playing a tiny part in it. The 360 GPU run at the same frequency and still manages to do some things 3-4 times faster. Wierd huh? There are many little details to consider. How big is the texture cache? How big is the transformed vertex cache? Under which conditions can it setup 1 triangle per clock? How many shader pipelines? How many shader pipelines, really, with a complex shader? How many shader threads can it run, with a complex shader? What's the memory bandwidth, in practice? What's the texture cache hit rate? How does vertex attribute interpolation affecting triangle rate and rasterization rate? How many anisotropic texture look-ups can be done per second? I'm developing for both systems and from what I've gathered the RSX is doing worse in most of those things I mentioned. So the 360 SKU will inevitably look quite a bit better because of it. The worst thing probably is that the PS3 can't do HDR rendering with MSAA. That's a pretty insane mistake for something that is supposed to be future proof for 10 years. |
THANK YOU!!!
Couldn't of said it better
PLEASE READ THIS: http://dpad.gotfrag.com/portal/story/35372/?spage=1 (I want you to read mainly pages 7 and 8 - But if interested, read the whole thing, its really interesting).
FOR YOUR OWN GOOD, BE INFORMED. IGNORANCE PISSES ME OFF