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Forums - Gaming - Zelda would have been better off if Link Between Worlds had never existed[SPOILERS]

 

Do you agree?

Yes. 9 12.86%
 
No. 40 57.14%
 
I didn't read it, but I don't agree. 7 10.00%
 
I didn't read it, but I agree 0 0%
 
I'll think about it. 1 1.43%
 
Show results. 13 18.57%
 
Total:70

This one is one I told someone I had, but am finally posting. 

Why I think the series would have been better without this game. The game was fun, but the flaws in the story were a little large. I would have been satisfied with replaying Link to the Past. 

WARNING!!! There are spoilers for the game below this point. 

In order to do this, I need to go through the story of the game. From start to end, it is pretty much the same as LttP. Someone steals 6 maidens, Zelda is next but hasn't been taken yet, and she wants you to get the Master Sword. Once obtained, Zelda is taken and sent to the Dark World. Okay, this is when it sort of differs from LttP. The villain(Yuga) sent out to revive Ganon from his seal by using the seven maidens to break it. His purpose for getting Ganon is to obtain his Triforce of Power. After rescuing all the maidens, you fight and defeat ganon with a few plot twists at the end. 

Now time for my reasoning. 

1. The plot was side-by-side LttP all over again. I realize that they were trying to sell nostalgia, and I guess they didn't want to change much to do this.

2. The master sword. At the end of LttP, it specifically says that the master sword sleeps forever. This has annoyed me ever since I found out that you would get the Master Sword in the game. There are ways to get around this quote, but it would have been better off leaving the legacy of a masterpiece the way it was, instead of dishonoring the best quote of the gosh dang game. It is stupid that they would do this to my favorite quote from the entire gosh dang series. 

3. Okay...Now we will get to more obvious things. Like Ganon being sealed. Ganon was not sealed, he was absolutely obliterated by Link in LttP. And Even if he was sealed, he would have been sealed by Link, and not the seven maidens. Making gathering the seven maidens a useless endeavor for Yuga. In the Oracle games, they didn't break a seal, they flat out revived Ganon. And if he was sealed, he would have had his entire conscious, which he didn't, in the oracle games. 

4. Continuing from number 3. Ganon has the triforce of power. In LttP, Ganon did not have the Triforce of power, he had the entire triforce. That which Link obtained after defeating Ganon. Link put it in Hyrule Castle for safe keeping. And according to Link Between Worlds, the Royal family split the triforce and let the triforce of power fly in the wind and land into a non-existent seal and in Ganon's hands. As if they didn't learn their lesson in the past. All because they think it will not be safe in the hands of themselves.  And what's worse, after LBW, they just keep the triforce and pass it down through the generations. Just completely ignoring their distrust for themselves. 

5. I do admit, I enjoyed the Ravio twist at the end of the game, but after thinking about it, it seems a lot like a fanfiction. This was one of the problems with Phantom Hourglass, it seemed like a fanfiction. How does it seem like a Fanfic? Simply because there was no alternate Link or Zelda in Termina. And any old fan would want to make Link run into his alternate while in a different world. This doesn't bother me as much as the rest of the reasons, but it still does bug me. 

All of this could be gotten around with simple explanations, but it is just flat out stupid that they have to do that. Referring to number 3, they can simply make a game where he is sealed and all would be well. But that would mean making a game where the enemy's goal is to revive ganon. Which has happened multiple times before, and it would be overused. 

If you see any flaws, whether it be grammar or my logic, don't be afraid to point them out. I will edit it accordingly.



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I've never really viewed zelda games as having much of an existing timeline. I know there is one, but the games seem to be more focused on being independent. As such, I have absolutely no problems with link between worlds. Loved it. Best zelda game in a long time in my opinion!



gergroy said:
I've never really viewed zelda games as having much of an existing timeline. I know there is one, but the games seem to be more focused on being independent. As such, I have absolutely no problems with link between worlds. Loved it. Best zelda game in a long time in my opinion!


It's kind of hard to miss when the game makes a lot of references to a previous game in the timeline. 



Clyde32 said:
gergroy said:
I've never really viewed zelda games as having much of an existing timeline. I know there is one, but the games seem to be more focused on being independent. As such, I have absolutely no problems with link between worlds. Loved it. Best zelda game in a long time in my opinion!


It's kind of hard to miss when the game makes a lot of references to a previous game in the timeline. 


but story is such a small part of a zelda game, it is about exploration and solving puzzles.  If it was an RPG I could see getting upset about it, but for this type of game it just doesn't bother me.  

Plus, you are mostly talking about stuff that happened in a link to the past.  In the timeline that is like 4 games back or something like that.  link between worlds takes place centuries after link to the past.  I think links awakening is the game that is supposed to be immediately prior to it if I remember correctly.  



gergroy said:
Clyde32 said:
gergroy said:
I've never really viewed zelda games as having much of an existing timeline. I know there is one, but the games seem to be more focused on being independent. As such, I have absolutely no problems with link between worlds. Loved it. Best zelda game in a long time in my opinion!


It's kind of hard to miss when the game makes a lot of references to a previous game in the timeline. 


but story is such a small part of a zelda game, it is about exploration and solving puzzles.  If it was an RPG I could see getting upset about it, but for this type of game it just doesn't bother me.  

Plus, you are mostly talking about stuff that happened in a link to the past.  In the timeline that is like 4 games back or something like that.  link between worlds takes place centuries after link to the past.  I think links awakening is the game that is supposed to be immediately prior to it if I remember correctly.  

 

There are three games in between the two. All three of them feature the same Link from Link to the Past. Zelda's story is one of the most contributing factors. As far as gameplay goes, like I said, I would have been satisfied replaying Link to the Past.



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I think nintendo would have been better off overall if they didn't try to create this convoluted zelda timeline. It's altogether pointless and, frankly, Hyrule must have the dullest history books of all time, their society is cursed to relive the same events over and over again.



cheshirescat said:
I think nintendo would have been better off overall if they didn't try to create this convoluted zelda timeline. It's altogether pointless and, frankly, Hyrule must have the dullest history books of all time, their society is cursed to relive the same events over and over again.


Don't worry, I have the Hyrule History book, and it is far from dull.



cheshirescat said:
I think nintendo would have been better off overall if they didn't try to create this convoluted zelda timeline. It's altogether pointless and, frankly, Hyrule must have the dullest history books of all time, their society is cursed to relive the same events over and over again.

I know that for ywars, Shigeru Miyamoto and Eiji Aonuma kept a some kind of continuity record. I'm also certain that the canon had most likely been redone many times, but the fans wanted it and Nintendo finally gave in. As for reliving the same events, real life history is the same way. How many times has humanity repeated the same mistakes? How many times should we have learned from the past but have not? To me, that's not surprising. What is surprising is when fictional history is written and turns out to be true. Actually, that's more scary than surprising.



Check out my art blog: http://jon-erich-art.blogspot.com

Jon-Erich said:
cheshirescat said:
I think nintendo would have been better off overall if they didn't try to create this convoluted zelda timeline. It's altogether pointless and, frankly, Hyrule must have the dullest history books of all time, their society is cursed to relive the same events over and over again.

I know that for ywars, Shigeru Miyamoto and Eiji Aonuma kept a some kind of continuity record. I'm also certain that the canon had most likely been redone many times, but the fans wanted it and Nintendo finally gave in. As for reliving the same events, real life history is the same way. How many times has humanity repeated the same mistakes? How many times should we have learned from the past but have not? To me, that's not surprising. What is surprising is when fictional history is written and turns out to be true. Actually, that's more scary than surprising.


Like the Kanto power plant. 



1. All Zelda games have the same basic plot
2.-4. The timeline never mattered and trying to reconcile the games with each other is pointless
5. Its alternate world didn't follow the same rules as the one in Majora's Mask and that's okay