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Forums - Nintendo - 3DS is cannibalizing Wii U

No its not desirable, thats pretty much the main reason. Remember 3ds had to have its price cut early on so its not like that system is some kind of phenom. What is most interesting is the whole nobody will buy a Ninty console for 300 bucks when their is a cheaper alternative, again that cheaper alternative had to have an early price cut because people werent buying it for that price. SO it seems Ninty has a image problem where people dont think its products are worth a certain price. And it is a problem because the comp can sell their systems for 400 even 500 and do much better, why that is i wish that is.



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oniyide said:
No its not desirable, thats pretty much the main reason. Remember 3ds had to have its price cut early on so its not like that system is some kind of phenom. What is most interesting is the whole nobody will buy a Ninty console for 300 bucks when their is a cheaper alternative, again that cheaper alternative had to have an early price cut because people werent buying it for that price. SO it seems Ninty has a image problem where people dont think its products are worth a certain price. And it is a problem because the comp can sell their systems for 400 even 500 and do much better, why that is i wish that is.


The 3DS didn't become a thing until after the price cut because that's when the games actually started showing up.

curl-6 said:
LurkerJ said:
Is this an attempt to mock the VITA? It has to be a joke thread.

Mock the Vita? I've been one of the few who's always maintained that it's not doomed and will go on to be a modest success, haha. I'm more optimistic about Vita than most Sony fans! XD

 

Well I feel more optimistic about the Wii U than the Vita and I'm a Vita cultist lol! XD



RolStoppable said:
curl-6 said:

GBA did not cannibalise GCN the way 3DS is cannibalizing the Wii U, because their libraries weren't as similar. GCN's main problem was its butchering of Nintendo's franchises instead of taking the next logical step from their 64 iterations.

I haven't been in the best condition in the last few days, so it hasn't dawned on me before today: All you guys who disagree with me share the belief that the Nintendo hardcore console comes down to flawed execution. I mean, just look at your latest reply to me. "...taking the next logical step from their 64 iterations.", what good would that have done? The Nintendo 64 was a failure.

History question: Do you know which of Nintendo's home consoles is the anomaly?

It's the SNES. 

I think may be it's just more simple than that ... Nintendo's "vision" of what a home console should be ... something kid friendly and family fun oriented first and foremost is something that simply doesn't jive with the popular opinion of the marketplace, as much as Nintendo fanatics may make a huge fuss about it on the internet. 

Sony's vision of the home console is actually more in line with what the masses and development community want and Nintendo really hasn't been able to ever have the same consistent success in the console biz ever since Sony entered the marketplace and made gaming "acceptable" and primarily marketed to older teenagers and college aged students mainly. 

Kids don't even want a kids console, which is one huge problem, they want the more violent games by the time they turn 11/12 years old and want to play what the older kids are playing, which gives Nintendo an extremely small niche age range of 6-10 year olds to really target before they lose many of these kids to Sony/MS. 

People don't want a toy when they're buying a console any more, and I think Nintendo never really has been able to cope with this. The Wii was just a temporary craze that's passed, and now the natural erosion of Nintendo's console market has continued like clockwork. The fact that Nintendo manages to make several self-inflicted mistakes each generation doesn't help though.  



3DS is cannibalizing WiiU;
PS3 is cannibalizing PSvita;
PC is cannibalizing X360;
PS4 is cannibalizing Xone;



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RolStoppable said:
Soundwave said:

I think may be it's just more simple than that ... Nintendo's "vision" of what a home console should be ... something kid friendly and family fun oriented first and foremost is something that simply doesn't jive with the popular opinion of the marketplace, as much as Nintendo fanatics may make a huge fuss about it on the internet. 

Sony's vision of the home console is actually more in line with what the masses and development community want and Nintendo really hasn't been able to ever have the same consistent success in the console biz ever since Sony entered the marketplace and made gaming "acceptable" and primarily marketed to older teenagers and college aged students mainly. 

Kids don't even want a kids console, which is one huge problem, they want the more violent games by the time they turn 11/12 years old and want to play what the older kids are playing, which gives Nintendo an extremely small niche age range of 6-10 year olds to really target before they lose many of these kids to Sony/MS. 

People don't want a toy when they're buying a console any more, and I think Nintendo never really has been able to cope with this. The Wii was just a temporary craze that's passed, and now the natural erosion of Nintendo's console market has continued like clockwork. The fact that Nintendo manages to make several self-inflicted mistakes each generation doesn't help though.  

The simple solution for Nintendo is to target adults, because neither Sony, Microsoft or third parties do it. Nintendo did this with the Wii, they didn't with the Wii U.

Nintendo's just not very good at targetting adults though. The have more misses than wins there. Part of the reason is targetting adults is hard work and Nintendo doesn't like to do all the work required -- you have to constantly market for one, something Nintendo abhors. And last I checked anyone over the age of 18 is an adult, and large portions of Sony/MS' market base is that 18-34 year old male gamer. 

Nintendo doesn't like competetion either, Iwata even said straight up they don't like to compete, lol. 



RolStoppable said:
Soundwave said:

Nintendo's just not very good at targetting adults though. The have more misses than wins there. Part of the reason is targetting adults is hard work and Nintendo doesn't like to do all the work required -- you have to constantly market for one, something Nintendo abhors. And last I checked anyone over the age of 18 is an adult, and large portions of Sony/MS' market base is that 18-34 year old male gamer. 

Nintendo doesn't like competetion either, Iwata even said straight up they don't like to compete, lol. 

At least Nintendo has wins there, unlike other companies. The adults who buy Sony and Microsoft machines and shun Nintendo are usually manchildren; they are the same people you'll find on internet forums, so their level of maturity is more than just a bit questionable. It's also the reason why video games still haven't attained the same respect as other media; if this were movies, Sony and Microsoft are basically betting on Steven Seagal, Chuck Norris and Michael Bay movies; a primitive audience that actually believes that ratings determine the maturity of the content they consume.


You can call them every name in the book ... the fact is that audience is simply more reliable and has the disposal income and free time to play a lot of games. "Manchildren" are still adults and the $400 they pay for their hardware and $60 a pop for each game they're willing to buy still counts (just like the $8/pop they're willing to shell out for every superhero movie keeps Hollywood swimming in cash). 

Games will never be movies, people just need to accept that and move on, movies are their own distinct entertainment medium. Sometimes I just want a story told to me in 2 hours, not something that requires 20 hour time commitment that involves me running around "area X/Y/Z" trying to find "magical key/item Z/X/Y".  By their structure alone these are not even remotely similar entertainment mediums (even those "cinematic" games). 



RolStoppable said:
Soundwave said:

You can call them every name in the book ... the fact is that audience is simply more reliable and has the disposal income and free time to play a lot of games.

Games will never be movies, people just need to accept that and move on, movies are their own distinct entertainment medium. Sometimes I just want a story told to me in 2 hours, not something that requires 20 hour time commitment that involves me running around "area X/Y/Z" trying to find "magical key/item Z/X/Y".  By their structure alone these are not even remotely similar entertainment mediums (even those "cinematic" games). 

That audience is reliable as long as you aren't Nintendo, because it thrives on putting Nintendo down. Everything Sony, Microsoft or a third party does becomes better the moment there is some negativity directed at Nintendo.

Well the last time Nintendo did something really relevant for this crowd in a huge way was probably GoldenEye ... like 17 years ago now (lol), so Nintendo really hasn't earned the right to have any credibility with this audience. 

That said, they are the console business now, especially now that Japan is virtually a dead market for consoles. So I mean I don't know what Nintendo's choices are here, do they even want to make consoles anymore? I get the feeling there probably won't be another Nintendo home console in the traditional sense, it'll just be their future handheld chip in a box (like what the Vita TV is) released for the token audience that just needs to play their Nintendo games on a TV.



Einsam_Delphin said:
oniyide said:
No its not desirable, thats pretty much the main reason. Remember 3ds had to have its price cut early on so its not like that system is some kind of phenom. What is most interesting is the whole nobody will buy a Ninty console for 300 bucks when their is a cheaper alternative, again that cheaper alternative had to have an early price cut because people werent buying it for that price. SO it seems Ninty has a image problem where people dont think its products are worth a certain price. And it is a problem because the comp can sell their systems for 400 even 500 and do much better, why that is i wish that is.


The 3DS didn't become a thing until after the price cut because that's when the games actually started showing up.

so price cut had nothing to do with turnaround? yeah cause people really wanted to play OoT for the 10th time. alright man



2 different markets and 2 different demographics.

Problem is Nintendo knows what they are doing with their handheld and go blind in the console space.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.