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Forums - Nintendo - 3DS is cannibalizing Wii U

zorg1000 said:
Seece said:
ninetailschris said:
When i look at 3ds I see it is truely what the sucessor of ds would look like.
The wiiu was like hey we made to much money doing something that works lets try to go back to gamecube ideas!

I hear from Nintendo fans that WiiU is nothing like Gamecube? The only comparisons I see are sales.


Wind Waker, remake of a Gamecube game

Pikmin, series that started on Gamecube

Wonderful 101, spiritual successor to Viewtiful Joe

Bayonetta 2, high paced action game with female lead just like P.N. 03

Strong survival horror selection, ZombiU/RE Revelations/Walking Dead vs REmake/RE Zero/Eternal Darkness

Sonic exclusivity, Sonic Adventure 2 Battle/Sonic Adventure DX vs Sonic Lost World/Sonic Boom

Gamepad is essentially the GC-GBA connectivity

Both sold at a loss and with the goal to attract third parties

Link in Soul Calibur II vs Mario characters in Tekken Tag Tournament 2

Third party collaborations on Nintendo titles, Sega codeveloping F-Zero and Namco on Star Fox for Gamecube. Namco codeveloping Smash Bros and Tecmo Koei on Hyrule Warriors for Wii U

3D Mario games that arent sequels fans expected, people wanted Mario 64 direct sequel instead got Sunshine. People wanted Mario Galaxy 3 instead got 3D World.


This implies anyone on Earth remembers P.N. 03



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Soundwave said:

The GBA really didn't compete with the iPod to be honest, iPod was just taking off in 2003, when Nintendo was winding the GBA down. And even there, really the iPod wasn't an interactive entertainment device, it was more of a replacement for the Discman as it mostly just played music. 

Smartphones were a bit of a slow burner at first, and so was the "app idea", the first gaming app that was a blockbuster was Angry Birds and that didn't come out until the end of 2009. Then the iPad arrived in 2010. And Android in that same time frame too. That's really the point where iOS/Android started to rock the game industry and the effects started to become very noticable. 

GBA did rather well until it was cut short by the DS rising.  DS didn't really start rising until lite and NSMB in the middle of 06.  Either way the point is Nintendo can compete against other forms of entertainment.  They just have to focus making something compelling and different enough to create a new value proposition.  For them that tends to be new ways of playing games.  Chasing the other competitors markets(iPhone/Pad/Adroid/ PS360) is a losing proposition that they suck at. It makes their offers quite literally more of the same experience. 



nitekrawler1285 said:
Soundwave said:

The GBA really didn't compete with the iPod to be honest, iPod was just taking off in 2003, when Nintendo was winding the GBA down. And even there, really the iPod wasn't an interactive entertainment device, it was more of a replacement for the Discman as it mostly just played music. 

Smartphones were a bit of a slow burner at first, and so was the "app idea", the first gaming app that was a blockbuster was Angry Birds and that didn't come out until the end of 2009. Then the iPad arrived in 2010. And Android in that same time frame too. That's really the point where iOS/Android started to rock the game industry and the effects started to become very noticable. 

GBA did rather well until it was cut short by the DS rising.  DS didn't really start rising until lite and NSMB in the middle of 06.  Either way the point is Nintendo can compete against other forms of entertainment.  They just have to focus making something compelling and different enough to create a new value proposition.  For them that tends to be new ways of playing games.  Chasing the other competitors markets(iPhone/Pad/Adroid/ PS360) is a losing proposition that they suck at. It makes their offers quite literally more of the same experience. 


Nintendo honestly was doing fine up until about 2010. 

The iOS store didn't even open until the end of July 2008 and then it took about a year to really rev up and for people to understand the idea of downloading apps and not just using the phone as is out of the box. Angry Birds came out in December of 2009. 

2009/2010 is where smartphones hit critical mass, and the introduction of the iPad and the rise of Android devices kicked the market into warp drive. That's where the damage really started in earnest. 

It's crazy how intuitively kids get an iPad too. Putting one in front of a kid is like putting a fish in water. 



Michael-5 said:
curl-6 said:

The Wiimote made all the difference between the two systems.

Also, DS didn't have Mario Galaxy Portable or Smash Bros Brawl For DS.

So blaime the GamePad then, not the 3DS. It's an unwanted extension to gaming (unlike the Wiimote)

Also DS had Super Mario 64 DS (which is a lot like Galaxy), New Super Mario Bros, and Animal Crossing. WiiU doesn't have Animal Crossing.

64 DS was nothing like Mario Galaxy. It was a port of an 5th gen game while Galaxy was a bold, groundbreaking leap forward for the franchise.

DS had no Wii Sports/Wii Fit, no Twilight Princess, no Smash Bros, no Mario Galaxy; it didn't offer cheaper alternatives to all Wii's system sellers the way 3DS does for Wii U.

As for Wii U and Animal Crossing, it's coming; wait and see. ;)



Soundwave said:

Nintendo honestly was doing fine up until about 2010. 

I'd amend that to 2011; 2010 was the Wii's best year; Mario Galaxy 2, Donkey Kong Country Returns, Monster Hunter Tri, Goldeneye 007, Kirby's Epic Yarn, Sin & Punishment 2, Sonic Colours, Tatsunoko vs Capcom, No More Heroes 2, Red Steel 2, Wii Party; they offered something for everyone, with no real game droughts. It was a great time to be a Nintendo gamer.



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Given the amount of people making games for smartphones and tablets it was sure to make a dent. I mean now we see huge corporations like EA, SE, etc with thriving mobile divisions. Those dollars used to go to handheld games. Not as much anymore.

Large names from the game industry means that those experiences will over time be much more like what we traditionally think of as console games in some aspects. This is why competing on the same value system will be a losing proposition. Too much competition. If the pace at which Nintendo Makes Wii U games makes it apparent they can't compete like that.

This is when Nintendo should repeat to themselves the philosophies of Gunpei Yokoi such as lateral thinking with withered technology. That will be the route to finding something that will compete on an entirely new value system.





someguyisa said:
zorg1000 said:
Seece said:
ninetailschris said:
When i look at 3ds I see it is truely what the sucessor of ds would look like.
The wiiu was like hey we made to much money doing something that works lets try to go back to gamecube ideas!

I hear from Nintendo fans that WiiU is nothing like Gamecube? The only comparisons I see are sales.


Wind Waker, remake of a Gamecube game

Pikmin, series that started on Gamecube

Wonderful 101, spiritual successor to Viewtiful Joe

Bayonetta 2, high paced action game with female lead just like P.N. 03

Strong survival horror selection, ZombiU/RE Revelations/Walking Dead vs REmake/RE Zero/Eternal Darkness

Sonic exclusivity, Sonic Adventure 2 Battle/Sonic Adventure DX vs Sonic Lost World/Sonic Boom

Gamepad is essentially the GC-GBA connectivity

Both sold at a loss and with the goal to attract third parties

Link in Soul Calibur II vs Mario characters in Tekken Tag Tournament 2

Third party collaborations on Nintendo titles, Sega codeveloping F-Zero and Namco on Star Fox for Gamecube. Namco codeveloping Smash Bros and Tecmo Koei on Hyrule Warriors for Wii U

3D Mario games that arent sequels fans expected, people wanted Mario 64 direct sequel instead got Sunshine. People wanted Mario Galaxy 3 instead got 3D World.


This implies anyone on Earth remembers P.N. 03

In 2025 will anybody remember Bayonetta 2?



When the herd loses its way, the shepard must kill the bull that leads them astray.

FinalFantasyXIII said:
zorg1000 said:
Seece said:
ninetailschris said:
When i look at 3ds I see it is truely what the sucessor of ds would look like.
The wiiu was like hey we made to much money doing something that works lets try to go back to gamecube ideas!

I hear from Nintendo fans that WiiU is nothing like Gamecube? The only comparisons I see are sales.


Wind Waker, remake of a Gamecube game

Pikmin, series that started on Gamecube

Wonderful 101, spiritual successor to Viewtiful Joe

Bayonetta 2, high paced action game with female lead just like P.N. 03

Strong survival horror selection, ZombiU/RE Revelations/Walking Dead vs REmake/RE Zero/Eternal Darkness

Sonic exclusivity, Sonic Adventure 2 Battle/Sonic Adventure DX vs Sonic Lost World/Sonic Boom

Gamepad is essentially the GC-GBA connectivity

Both sold at a loss and with the goal to attract third parties

Link in Soul Calibur II vs Mario characters in Tekken Tag Tournament 2

Third party collaborations on Nintendo titles, Sega codeveloping F-Zero and Namco on Star Fox for Gamecube. Namco codeveloping Smash Bros and Tecmo Koei on Hyrule Warriors for Wii U

3D Mario games that arent sequels fans expected, people wanted Mario 64 direct sequel instead got Sunshine. People wanted Mario Galaxy 3 instead got 3D World.


So you're basically saying Nintendo is no longer innovating in the games department on the Wii U?

Nintendo has always done best when they made innovate games and worse (sales) when they lack innovative games.

A+.

I guess u could put it that way. Wii U is basically a Gamecube HD/3DS hybrid, the big hitters are direct sequels to 3DS games while the support titles follow the Gamecube path, which for my personnal tastes is fine but its clearly not the right choice for the mass market.



When the herd loses its way, the shepard must kill the bull that leads them astray.

curl-6 said:
Michael-5 said:
curl-6 said:

The Wiimote made all the difference between the two systems.

Also, DS didn't have Mario Galaxy Portable or Smash Bros Brawl For DS.

So blaime the GamePad then, not the 3DS. It's an unwanted extension to gaming (unlike the Wiimote)

Also DS had Super Mario 64 DS (which is a lot like Galaxy), New Super Mario Bros, and Animal Crossing. WiiU doesn't have Animal Crossing.

64 DS was nothing like Mario Galaxy. It was a port of an 5th gen game while Galaxy was a bold, groundbreaking leap forward for the franchise.

DS had no Wii Sports/Wii Fit, no Twilight Princess, no Smash Bros, no Mario Galaxy; it didn't offer cheaper alternatives to all Wii's system sellers the way 3DS does for Wii U.

As for Wii U and Animal Crossing, it's coming; wait and see. ;)

I disagree, 64 DS let you play as Yoshi.....was much better then Galaxy.

3DS has no Wii Sports either, what's your point? WiiU needs a Wii Sports to be successful, simple.

3DS also doesn't have any new 3D Zelda's. If you're willing to omit Super Mario 64, you have to omit Ocarina of Time.

So far you've argued nothing, many of the big Wii franchises were on DS



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Soundwave said:
RolStoppable said:
oniyide said:

you know he was going to turn it into some anti Ninty conspiracy. LOL Whatever he says, its clear that the gamers are picking Sony MS over Ninty and that must have been a LOT of manchildren picking up PS2s

A huge part of the PlayStation 2 audience were people below the age of 18, an age range that gobbles up buzzwords like "mature" and "hardcore".

Or put another way, if the PlayStation and Xbox brands had truly succeeded at selling to adults, then there wouldn't have been such an uproar directed at the Wii.


Playstation 2 sold to everyone. Adults, kids, etc. all chose it over the other platforms. You don't sell 150 million of anything just selling to one demographic in this business. 

Naturally speaking though, the kids who were 8-12 years old when the NES hit it big in the late 1980s were entering their 20s as the PS2 era dawned in late 2000, so I would say the primary audience for the PS2 was 20-somethings. It was just a natural evolution of the marketplace. 

Virtually everyone I knew who was a gamer in their 20s at that time had a PS2. Sony had tremendous brand momentum coming off the first Playstation. 

shhh...stop making sense. It wont work. If he wants to think those sales came from people under 18 let him think that. I mush have imagined my buying a PS2 and all my friends buyting them as well, none of which were under 18. And lets pretend that the DVD feature which an adult would absoulutely care about didnt exist.