J_Allard said:
For starters, what video by "JoetheBro" are you talking about? I don't remember ever linking any video to Killzone 6 from any supposed state of the game before the MP became a blurry mess. Maybe refresh my memory, friend? All I ever linked were pics and gifs showing that the game is, in fact, blurry as hell when you move. This is actually hilarious, you're confusing the clear pics of the game as some version of the game from "before blur was added" when it's actually the exact same game, the player just wasn't moving. Is there a better way for me to prove my point than you doing it for me? Thanks.
As for the bolded, lulz. Yeah, it's kind of 1080p, except not. It looks damn near identical, except for all that blur. And it's not caused by the method they used to simulate 1080p, except that it completely is. Either way just like the other guy, you're missing the point. And no one noticed because it took a pixel counter like DF longer than normal to break down the game and reveal it actually wasn't the perfect 1080p60 next gen showcase people were claiming it to be. Had that article never came out, people would still be posting that it's 1080p60. But the article did come out, so now we get "it's basically 1080p", "everyone knew it wasn't technically 60fps", it "looks near identical" to 1080p, and all other sorts of cute qualifiers. Thanks though, it's funny to read.
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Here is the video: http://killzone.dl.playstation.net/killzone/kzsf_multiplayer/KZSF_HIGHTBITRATE_H264.zip
As if by divine intervention the majority of the blur is gone, yet it's still using the blending effect for the 1080p? o: It's almost as though a large chunk of the motion blur was added in post processing, rather than during the actual render of each frame set ^^ I can understand why they did it, while the blend effect does create an image incredibly close to 1080p in regards to clarity, it does give the impression of poorer AA (such as the trees). Regardless to if i think that was a good move or not, i think the video does a perfectly adequate job of demonstrating how the simulated resolution itself is not the cause of most of the blur seen in the final game.
I'd also say they cut down the lighting slightly, no doubt for increased stability, but for the sake of this argument that's irrelevant.
I'm sure you can understand why it's such a bad example for comparison now? If the blur is coming from post processing, then it would look the same regardless to if the game was native 1080p+ motion blur, or simulated 1080p+ motion blur. The difference only becomes apparent when the motion blur is removed, in which case the simulated 1080p images shows signs of lesser AA (in-fact caused by the blends lapping over). Personally i'd say that's a pretty good trade off for an extra 15fps, as did Gorilla it seems. Shame about the motion blur, not a fan myself, but it's understandable (they had the same motion blur effect in Killzone 2, so it's not like this is something new from them).
Alas, my words no doubt fall upon deaf ears. I'm once again thoroughly bored of how often this topic needs to be explained to you, so i'll leave you too it. If you look around hard enough i'm sure you can find something else to cling onto for another couple of months. It's nice to see users who apparently don't "play resolutions" take such a deep interest in them :)