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Forums - Gaming - forget 1080p, 4k, 3D, VR..... What we want : Holographic display

I definitely don't know enough about graphics technology to make this statement, but I imagine holographic displays would take a lot of rendering power. 1920x1080x1080? Yeah, that's essentially 1080 more or less different 1080p images... Good luck with that!



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Zkuq said:
I definitely don't know enough about graphics technology to make this statement, but I imagine holographic displays would take a lot of rendering power. 1920x1080x1080? Yeah, that's essentially 1080 more or less different 1080p images... Good luck with that!

But the insides of opaque things wouldn't need to be rendered. Only the surfaces.



kirby007 said:
JoeTheBro said:
Nintentacle said:
Isn't VR better?


Yes.

Volumetric displays (what the op means) are limited by the size of the real world. For art and ads they're cool but for everything else it's just the public's obsession with star wars that makes "holodecks" a popular desire. VR and light field displays like actual holograms are a million times better.

Not  if you don't want such headgear

Even if you don't want headgear, volumetric displays are way worse for gaming than other alternatives. First, here are some pictures of volumetric displays.

All of these are encased within the device

This one however is open air, but the same limitations exist

Regardless of the tech volumetric displays occupy a volume. In order to see an image of a ten foot dinosaur, your room would need to be large enough to fit a ten foot dinosaur.

Non volumetric displays are much better for most aspects including gaming. Personally VR is the best option, but there's still plenty of alternatives if for some reason you're against wearing a headset. All of these techniques recreate the 3D lightfield within a 2D plane. These would be the equivalent of windows, while volumetric displays are fishtanks.