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Forums - Sony - PS4's first 720p game

Mr Puggsly said:
JoeTheBro said:
Mr Puggsly said:
JoeTheBro said:

 

Well even Guerrilla is saying the technique used for KZ:SM MP is not native 1080p. They wanted to achieve 60 fps and boast native 1080p, it was misleading and they admit it.

I did some reading, the 3D being limited to 720p is due to HDMI 1.4. My mistake.

I feel people are opposed to 720p on PS4 because that would show the hardware has limitations. But PS4 is already showing limitations by doing 30 fps.

They didn't say that. They said that the definition for native resolution might be too vague to describe what's really going on. The image is an un-upscaled 1080P image but not every part of the pipeline is a full 1080p at the same time. They go on to explain that having certain parts of an image show at a lower resolution is common but those games are still called native 1080p.

http://www.killzone.com/en_US/blog/news/2014-03-06_regarding-killzone-shadow-fall-and-1080p.html



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vivster said:
r3tr0gam3r1337 said:


what exactly is so crap about the PS4 CPU when it uses HSA?

What's so crap about the PS4 GPU? Better ask all the games not running at 1080p60.


even though need for speed was capped at 30 fps on the PC, that has nothing to do with hardware dont you think?



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Mr Puggsly said:
JoeTheBro said:
Mr Puggsly said:
JoeTheBro said:
It's not going to happen, except for games that lower the resolution for artistic reasons.

BF4 is the only non 1080p game, and it still manages 900p.


Killzone:SF multiplayer is in the ball park of 720p for frame rate reasons.

According to IGN Trine 2 is 720p if you do 3D.


Killzone does a lot of things to save power when making its 1920X1080 image, but it's still a 1920X1080 image. I'd put it in the same boat as The Order. For XBONE vs PS4 topics both games are sub 1080p, but when just talking about games themselves they are both 1080p.

 

3D is a limitation of the system itself. 3D 1080p 60fps is not currently possible. Saying 720p 3D games count in this discussion is comparable to saying 720p remote play games on Vita.tv count. You're free to think that both of them do, but I don't.

 

This gets into the fact that resolution is not as simple as it used to be. Same goes for framerate. Not all pixels and frames are the same. Need for speed and battlefield for example I believe only render a black and white image at full resolution. The full color render is done at a fourth the res and is scaled using the other image. That 720p render on BF4 XBONE is not directly comparable to the 792p render in Titanfall, yet most people assume it is. With this gen advertized resolutions are pretty much just buzz words.

Well even Guerrilla is saying the technique used for KZ:SM MP is not native 1080p. They wanted to achieve 60 fps and boast native 1080p, it was misleading and they admit it.

I did some reading, the 3D being limited to 720p is due to HDMI 1.4. My mistake.

I feel people are opposed to 720p on PS4 because that would show the hardware has limitations. But PS4 is already showing limitations by doing 30 fps.

Every piece of hardware ever created has limitations which is why I ask when the inevitable will happen... 720p.

Even if you ignore 2 of the 3 images for the final output on KZ,SF it would still be 960*1080 which is a higher pixel count than 1280*720.

And KZ:SF doesnt have 3d support. I think sony killed off 3d on all their PS4 games. Its a shame because 3d tv's have now become really affordable and the glasses dont cost a fortune anymore. Most likely would be 720p, or even less if there was a 3d option.



Mr Puggsly said:

Well even Guerrilla is saying the technique used for KZ:SM MP is not native 1080p. They wanted to achieve 60 fps and boast native 1080p, it was misleading and they admit it.

I did some reading, the 3D being limited to 720p is due to HDMI 1.4. My mistake.

I feel people are opposed to 720p on PS4 because that would show the hardware has limitations. But PS4 is already showing limitations by doing 30 fps.


Couldn't agree more. I'm pretty gutted at the lack of 60fps tbh. But then, I wouldn't care about 720p or whatever to achieve it.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

AZWification said:

It's probably going to be The Last Guardian.


If it is then i'm burning down team ico's office.



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The next COD will be. :P



WagnerPaiva said:
As long as they games are fun, who cares?

Games aren't fun unless its above 720p, don't you know this?



fps_d0minat0r said:

Every piece of hardware ever created has limitations which is why I ask when the inevitable will happen... 720p.

Even if you ignore 2 of the 3 images for the final output on KZ,SF it would still be 960*1080 which is a higher pixel count than 1280*720.

And KZ:SF doesnt have 3d support. I think sony killed off 3d on all their PS4 games. Its a shame because 3d tv's have now become really affordable and the glasses dont cost a fortune anymore. Most likely would be 720p, or even less if there was a 3d option.

Agreed, but the thought of PS4 games doing 720p is sacrilege to some people. Even if that would come with better graphics and/or better frame rate.

The 3D support was in regards to Trine 2.

KZ:SF MP resolution is about 12% higher than 720p. Still significantly lower than 900p and about half of true 1080p.



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Normchacho said:
Mr Puggsly said:
JoeTheBro said:
Mr Puggsly said:
JoeTheBro said:

 

Well even Guerrilla is saying the technique used for KZ:SM MP is not native 1080p. They wanted to achieve 60 fps and boast native 1080p, it was misleading and they admit it.

I did some reading, the 3D being limited to 720p is due to HDMI 1.4. My mistake.

I feel people are opposed to 720p on PS4 because that would show the hardware has limitations. But PS4 is already showing limitations by doing 30 fps.

They didn't say that. They said that the definition for native resolution might be too vague to describe what's really going on. The image is an un-upscaled 1080P image but not every part of the pipeline is a full 1080p at the same time. They go on to explain that having certain parts of an image show at a lower resolution is common but those games are still called native 1080p.

http://www.killzone.com/en_US/blog/news/2014-03-06_regarding-killzone-shadow-fall-and-1080p.html

Yeah, well its not native 1080p and they shouldn't call it that. I presume they won't pull that in the future.

Also, why didn't they use that technique for the campaign?



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Mystro-Sama said:
AZWification said:

It's probably going to be The Last Guardian.


If it is then i'm burning down team ico's office.


ICO was 320x240 at 30fps :P



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.