I sort of agree / disagree with that statement... Nintendo is the best when it comes to maximizing the performance of average hardware or somewhat limited hardware, but that's mainly because they tend to withhold alot of details about the inner-workings of their consoles from other developers, as well as developing their own hardware workarounds / solutions like the Super FX chip and N64 RAM Expansion Pak, putting third parties at a big disadvantage compared to Nintendo and their 1st/2nd party studios. Take each console for example:
NES was based on technology from the early 80s (it was originally released in summer of '83 in Japan), yet Nintendo and a handful of other developers managed to design colorful, artistic games for it well into the 90s like Mario 3 and Kirby's Adventure just to name a couple. Some developers like Rare (aka Tradewest at the time) actually reverse-engineered the NES in order to design games for it, which is why there games are of a notable quality above your typical 3rd party NES games
The SNES had a notoriously slow CPU... Nintendo remedied this by designing the Super FX chip, which only a couple of 3rd party titles (most notably Doom and Mega Man X2/3) were able to utilize during the SNES's life. And then of course Rare had access to ACM workstations that allowed them to develop DKC and KI for the SNES which were leaps and bounds above any other SNES games in terms of visuals at the time.
The N64 was of course the last cart-based console, and was known for its bottlenecks in hardware design. Most early 3rd party titles frankly looked like ass compared to Nintendo and Rare's stuff with a few exceptions. The Expansion Pak was later introduced which was required for certain Nintendo / Rare games, and some 3rd party devs were also able to take advantage of it with noticeable bumps in resolution but not quite to the effect that Ninty / Rare and Factor 5 with Rogue Squadron and Battle For Naboo were able to achieve.
GameCube... aside from Nintendo and Rare, Factor 5 also had access to early prototypes of the GC when they were designing Rogue Squadron II and they even helped develop their own sound and graphics tools for their GC games. Again, this put them at a distinct advantage over the competition, with Capcom's REmake and RE4 being some of only a handful of 3rd party games to push the system.
Wii / Wii U... lets be honest, at this point most 3rd parties stopped caring about pushing the consoles and just cared about making a quick buck off of stuff that would sell like minigame fests or dance / music games. Other than Conduit 1 & 2, and maybe Xenoblade, nobody other than Nintendo really pushed the Wii's hardware.
The jury is still out on the Wii U, but unless someone like Retro develops a realistic-looking title that requires the hardware to be pushed to its limits instead of the typical colorful Mario / DK stuff that they and Nintendo have been putting out on Wii U, it's still going to be treated like a "last-gen" console in the hardware department.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.