The game DOES look less "gamey" hence it's an improvement to me. The E3 thingy looks like the video from KZ:SF without the post processing, too clean. The pixel count is probably lower in the final built but it's for the better.

The game DOES look less "gamey" hence it's an improvement to me. The E3 thingy looks like the video from KZ:SF without the post processing, too clean. The pixel count is probably lower in the final built but it's for the better.

Whoa what a downgrade!. The E3 look so much better then teh retail version :(. Can easily tell by the face detail. Looks so bland now. What happen to shadow lighting on their face? lol
| pezus said: InFAMOUS: Second Son Tech Art Lead Jason Connell definitely has a lot to say about the game’s visual technology, its lighting and effects, and he did so on a Q&A event on Facebookand on his personal Twitter. First of all Connel addressed rumors of a visual downgrade since E3 2013, sparked by gameplay leaked today, mentioning that it was just a change in lighting due to the time of the day (pretty much confirming what Giuseppe wrote earlier today). Considering Connell’s role in the game’s development he’s definitely in the best place to answer that question:
He also described some of the most interesting effects we can expect to find in the final game:
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Called it!
| pezus said: InFAMOUS: Second Son Tech Art Lead Jason Connell definitely has a lot to say about the game’s visual technology, its lighting and effects, and he did so on a Q&A event on Facebookand on his personal Twitter. First of all Connel addressed rumors of a visual downgrade since E3 2013, sparked by gameplay leaked today, mentioning that it was just a change in lighting due to the time of the day (pretty much confirming what Giuseppe wrote earlier today). Considering Connell’s role in the game’s development he’s definitely in the best place to answer that question:
He also described some of the most interesting effects we can expect to find in the final game:
|
He obviously doesn't know what he's talking about. Day time and night time should look exactly the same!

BenVTrigger said:
Actually yes. There are significant texture / lighting / and and geometry differences between the two version. The main detail difference that compression woukd affect would be artifacting / overall blur which is why I asked earlier if both are direct feed shots. |
Im just wondering who said the March 2014 shots are from the final version of the game ? Last i knew the game isnt out yet. And if the game does in fact look like the March 2014 pics them it wasnt a downgrade cause the E3 trailer is a trailer not a game, therefore the game never looked like that in the first place. Ppl should know by now that the E3 trailers are always better looking tham the games.
the game looks fu#$CKING amazing deal with it, I just saw 20 minutes of the beginning of the game and it looks awesome, period.
DAY ONE BUY NO FREAKING DOUBT ;)

also see this new Playstation video post today:
https://www.youtube.com/watch?v=Jo3okSYoNBw
And to finish today some user was live streaming on the PS4, freaking it look insane even thou the stream wasn't full HD.
This is no Watchdogs(visual downgrades) and Titanfall(792 p ?) lies.
How about we wait for reviews and find out for ourselves.
Overall I like the E3 version more (except for the faces, eugh) but it really isn't that much of a big deal. The game still looks great and as long as it plays great too I can't see why a slight visual change from what was shown off from E3 is too much of an issue.
Anyone who watched gameplay videos shouldn't be surprised by this. Sadly this is a result of using nothing but bullshots to promote the game.