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pezus said:

InFAMOUS: Second Son Tech Art Lead Jason Connell definitely has a lot to say about the game’s visual technology, its lighting and effects, and he did so on a Q&A event on Facebookand on his personal Twitter.

First of all Connel addressed rumors of a visual downgrade since E3 2013, sparked by gameplay leaked today, mentioning that it was just a change in lighting due to the time of the day (pretty much confirming what Giuseppe wrote earlier today). Considering Connell’s role in the game’s development he’s definitely in the best place to answer that question:

Definitely no visual downgrade of graphics since then! We put that particular area in sunset instead of sunny time of day so that it matches the mood of narrative better.

He also described some of the most interesting effects we can expect to find in the final game:

Funny you mention that… at night, this is what we call ‘light pollution’. During the night time, in large cities… you will see the clouds turn an average light color from the city below. Especially in cities like Seattle…where we have extremely low cloud decks. I tried to put that into the games night time.

Well, when we moved to HDR and Physical Based Lighting… one of the benefits is having the world rendering look and feel like a cameras exposure. So, we just have to make sure that things look good in all time of days…but the system supports it fully.

Called it!