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rolltide101x said:
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Aero on Windows 7 used the GPU to render effects (I am also sure Vista used GPU rendering but I am not certain on that)
The PS4 has quite a few visual effects, I do not know if they are rendered in the cpu or gpu.
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Ohhhhhh I forget the Aero lol... it was made for Vista and used a lot of GPU... on 7 they fixed and it used way less GPU.
That's my point I don't see these visual effects that needs GPU use... what I see is transictions like Windows XP had... I can be wrong but I don't think PS4 OS uses GPU like PS3 OS didn't used too (the transictions are similar).
To give some support for your theory... the Cell on PS3 could render complex graphics too... so they didn't need GPU at all.
Edit - Just to be clear... the 10% that MS reserves is not for OS graphical effects at all...
MS: "Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode,"
Mort: "Gpu for that certain system had 10% reserved. 8% video. 2% voice. Voice will remain. That video 8% will be up to devs. As it should be."
Xbone uses for Snap and Kinect Audio/Video... MS is using the GPGPU from GPU to Kinect and Snap graphical effects... PS4 don't have any.