the only thing Nintendo could do to piss me off would be quiting
even then i would blame the stupid masses for being stupid instead, and rightfully so
the only thing Nintendo could do to piss me off would be quiting
even then i would blame the stupid masses for being stupid instead, and rightfully so
Why do all of these threads attempt to recreate Nintendo's console in the HD Twins image? We don't have a problem with architecture or terraflops, we have a problem with the audience. The "hardcore" gamers favor more testosterone based gameplay and the uber-casuals that gobbled up the Wii (and only WiiSports) have moved onto their phones/tablets.
This isn't much different from the rest of the world's entertainment choices. You'll always have blockbusters raking in the dough at theaters, and mindless romcoms grabbing the other extreme. In the middle you have a small opportunity for the movies that are actually trying to say something to at least capture their budgets back. Does that mean that the "art" medium of film is dead? Not at all, it just means that the people looking for a deeper experience are a more niche crowd. However, I'd say it is these niche movies that stand the test of time and continue to be heralded as classics.
Gaming is no different. Just because a game doesn't sell 20 million copies, doesn't mean it was bad. I'm looking at the entirety of the Metroid franchise here. So I don't think Nintendo has done anything "wrong" this generation, it's just that the audience is fixated on a formula. I know for a fact that tides will turn once again, as they always do in the gaming industry. Nintendo can weather this storm and the next. One day the audience will return, if but just for a short while.
And if Nintendo releases another platform to compete with the WiiU, I will be pissed because it will mean that they don't get any of this.
| JakDaSnack said: They essentially did this with the DS, the gameboy advance came out in 2001, and the DS came out in 2004. I don't remember anyone having a problem with that. |
Game Boy Advance probably had a bunch of games by then that made it a worthwhile purchase. The Wii U has some but probably no where close to that extent. Hell, Wii U may not get Zelda Wii U by 2015 and Smash Bros and X can get delayed until then. Game Boy Advance at least had Pokemon before the DS was announced.
And Nintendo dodged a bullet there for introducing a successor so quickly.
Soundwave said:
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I know nothing changes, but it would be a waste getting a Wii U because of that, since you could play all the games on another console after 3 years. I think it would be better to release a new console in 2017 and a handheld in 2017 or 2018. The architectures should be similar to Wii U like Iwata said, but they should have different games so they're actually worth buying. But the Eshop should be the exact same besides exclusive games, and it should have demos of games from the console/handheld. Like if an Indie game or a VC game is put on the next console it automatically is also on the handheld.
| super_etecoon said: Why do all of these threads attempt to recreate Nintendo's console in the HD Twins image? We don't have a problem with architecture or terraflops, we have a problem with the audience. The "hardcore" gamers favor more testosterone based gameplay and the uber-casuals that gobbled up the Wii (and only WiiSports) have moved onto their phones/tablets. This isn't much different from the rest of the world's entertainment choices. You'll always have blockbusters raking in the dough at theaters, and mindless romcoms grabbing the other extreme. In the middle you have a small opportunity for the movies that are actually trying to say something to at least capture their budgets back. Does that mean that the "art" medium of film is dead? Not at all, it just means that the people looking for a deeper experience are a more niche crowd. However, I'd say it is these niche movies that stand the test of time and continue to be heralded as classics. Gaming is no different. Just because a game doesn't sell 20 million copies, doesn't mean it was bad. I'm looking at the entirety of the Metroid franchise here. So I don't think Nintendo has done anything "wrong" this generation, it's just that the audience is fixated on a formula. I know for a fact that tides will turn once again, as they always do in the gaming industry. Nintendo can weather this storm and the next. One day the audience will return, if but just for a short while. And if Nintendo releases another platform to compete with the WiiU, I will be pissed because it will mean that they don't get any of this. |
Yeah but a singular movie studio doesn't limit themselves to just 2 movies ... a studio like Warner Bros. will indeed make say a couple of blockbuster "summer movies" but then a lot of smaller romantic comedies and some kids movies in there too and what not.
What would be so bad about Nintendo having one hardware variant aimed specifically at the "testereone" market as you put it? Wii U could transition to being more of a family/kids-focused product (well it already is, really) at a cheaper price, and then you could also have a portable.
They all run the same Nintendo software, third party support would be the variant though.
As long as you still get Zelda U on your Wii U, would it anger you that someone else who wouldn't buy a Wii U, but would be willing to buy a game console better than say the PS4/X1 could also enjoy the same Zelda game?
| Fusioncode said: Not gonna happen. They can barely support 2 consoles let alone 3. |
They've supported 2 systems at once games wise just fine every gen besides this one.
Nintentacle said:
I know nothing changes, but it would be a waste getting a Wii U because of that, since you could play all the games on another console after 3 years. I think it would be better to release a new console in 2017 and a handheld in 2017 or 2018. The architectures should be similar to Wii U like Iwata said, but they should have different games so they're actually worth buying. But the Eshop should be the exact same besides exclusive games, and it should have demos of games from the console/handheld. Like if an Indie game or a VC game is put on the next console it automatically is also on the handheld. |
But this "different games for different platforms" is really killing Nintendo right now, no single company can make games for two platforms as the primary software provider (as we're seeing Nintendo buckle under the stress of trying to support Wii and 3DS as is), it's virtually impossible with how game development is now ... and consumers are unhappy.
Keep in mind too the next-gen Nintendo portable will likely be about as powerful as the Wii U itself, which means this problem is not likely to get any better. It's just going to get worse unless Nintendo can somehow justify releasing future hardware iterations that are less powerful than previous ones.
I think that formula is simply outdated with the amount of resources and time it takes to make modern games. It's not like the N64-Game Boy days where Nintendo could focus 80% of their dev resources on the N64 and have small teams for their handheld (case in point, Nintendo had to get Retro to assist in getting Mario Kart 7 out on time, which no doubt slowed both EAD and Retro's work on the Wii U).
IMO when you release a console, your entire focus should be on it for at least a solid 4 years. IMO, a new console next year would be like flipping the bird on all Wii U owners.
Soundwave said:
What would be so bad about Nintendo having one hardware variant aimed specifically at the "testereone" market as you put it? Wii U could transition to being more of a family/kids-focused product (well it already is, really) at a cheaper price, and then you could also have a portable. They all run the same Nintendo software, third party support would be the variant though. As long as you still get Zelda U on your Wii U, would it anger you that someone else who wouldn't buy a Wii U, but would be willing to buy a game console better than say the PS4/X1 could also enjoy the same Zelda game? |
You're not going to get 3rd party support for Nintendo right now. Don't you get that? Why would they want to divide up their own resources? Developers aren't always looking for the next wave of consoles to try out their artistic vision. They actually cringe when a new system comes along because they have to start from the beginning once more. The sheer costs going from generation to generation are staggering. What a development studio wants is one platform (or two if it can support it) to develop their titles and sell them to as many people as possible. Nintendo attempting that game now would be suicide on several fronts.
I'm not sure if you're trying to save the Nintendo brand, or reduce them to the schizophrenic laughing stock of the market.
I wouldn't be angry because it's never going to happen lol