| selnor1983 said: @ odin hades tomb raider was coded with the old sdk. its esram issue not gpu. im not saying ps4s gpu isnt stronger. but the new sdk effectly allows tiling of data on 32mb. games this early on arent pushing either gpu. next gen engines arent even used to make tomb raider from the ground up. wait for games xmas 2014 onwards for tiling data on esram. ms have taken that development time away from devs and put into the february sdk, effectively allowing 80 - 100mb of tiled data. |
PS4 also has a big hardware advantage that has not really been used in launch games, it is lopsided with cores meaning around 4 of the gpu cores have so far been under utillised, once GPGPU becomes common place you will see massive gains in PS4 perfomance too, neither of these machines is static in its improvements, but the hardware is.









