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@ flamingweazel

you miss the point.

the reason current launch window games are as they are is they cant fit the data on 32 mb esram. nothing more. its common knowledge ms were behind on sdk as developers complained about recieving them very late. from here on in esram size wont be an issue for storing data needed for 1080p 60 fps.

im not saying in the future ps4 wont have higher poly models or more effects.