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FlamingWeazel said:
selnor1983 said:
@ odin hades

tomb raider was coded with the old sdk. its esram issue not gpu. im not saying ps4s gpu isnt stronger. but the new sdk effectly allows tiling of data on 32mb. games this early on arent pushing either gpu. next gen engines arent even used to make tomb raider from the ground up.

wait for games xmas 2014 onwards for tiling data on esram. ms have taken that development time away from devs and put into the february sdk, effectively allowing 80 - 100mb of tiled data.


SDK, esram won't change anything, hardware is hardware, it doesnt get better over time. Sony's drivers, SDK will also improve and games will get more demanding the further we get from cross gen games. This tiles resources crap is just that, sony recently has ther ps4 using tiles resources at a much more efficient clip. The ps4 will improve, the x1 will, the gap will always be there. People act like sony will never improve the ps4 tools lol. No amount of software can overcome more powerfull, eficient hardware and architecture. Xmas2014 onwards the gap will be the same. A new SDK will have barely any noticeable effect, it isn;t magic.


Ah, I missed you. Post-generator still working, I see :)