| selnor1983 said: @ flamingweazel you miss the point. the reason current launch window games are as they are is they cant fit the data on 32 mb esram. nothing more. its common knowledge ms were behind on sdk as developers complained about recieving them very late. from here on in esram size wont be an issue for storing data needed for 1080p 60 fps. im not saying in the future ps4 wont have higher poly models or more effects. |
I am not missing the point at all, the GPU in the x1 is will always struggle with 1080p, it's lack of fillrate, GPU compute units and shaders are a bigegr issue, and no amount of esram will change that period. More resolution is demanding on the GPU as are effects, textures, see PC benchmarks. We have not even gotten to the mroe true next gen engines yet that will need the more shader units, fillrate of the PS4's gpu.







