By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Wii U's power is great!

bonzobanana said:
supernihilist said:
bonzobanana said:
So much denial of reality in this thread.

Whatever the wii u is capable of its doing it now. While Nintendo may not have released the spec to the general public (because its so terrible) developers will have full information. Same cpu architecture as before, well documented low end modern gpu (likely mobility design), a small amount of high speed embedded memory and low bandwidth main memory. Nothing amazing, all a very cheap design. Performance poor for modern ambitious games but perfectly adequete for cartoon graphics and a huge generational leap from the wii.

For those who think the wii u is powerful why not wait until there is some evidence to support your view (you'll be waiting a long time) before commenting. It just looks ridiculous to write about the power of the wii u when its generally beaten for most games by ps3 and 360. I might as well write about the 360 being close to the power of the xbox one or the ps3 being close to the performance of the power of the ps4 both stupid statements but no different to claiming the wii u is powerful.

At this point in time both ps3 and 360 have a wider choice of technically far more impressive games than wii u and ultimately thats what matters.


lol, thats funny comin from u

if anything, WiiU chipset is too expensive by Nintendo standards

remember its everything on the same MCM and eDram is on die too

everything is packed together for low latency and maximize eDram performance

ss. stop telling people they are in denial when u dont have a clue

Why on earth would the wii u chipset be expensive, its on the same fabrication process as the current 360 and PS3 and not on the more advanced process (28nm) that the ps4 and xbox one use.  It's cheap to say the least and is only run at a low speed so yields will be ultra high, even cheaper again. The 360 and PS3 cpu's are running at 3.2ghz not the 1.25ghz of wii u.

PS4 apu size at 28nm is 19x18.3mm (348mm2)

Xbox one apu is the same at (348mm2)

wii u cpu is 32.7mm2 at 45nm so would be equivilant of about 20mm2 at 28nm

wii u gpu is 156.21mm2 at 40nm so  109mm2 at 28nm so combined is 137mm2 or getting close to a third of the size of ps4/xbox one and running at a slower speed and paired with very slow external memory.

The wii u die size is less than ps3 and 360 too and again runs the cpu side much, much slower than them.

That is the cold hard truth of wii u.

If however Nintendo had paid out for a 28nm process they could have massively improved its performance while still producing a compact console. They could have added more cpu and gpu resources and produced a console cleanly between 360/PS3 and PS4/Xbox one in performance. Instead we have a console below 360/ps3 that is only really usable for Nintendo's own exclusive games.

Lets say they had put in 128MB of external GDDR5 memory and dedicated more silicon to gpu and cpu resources they would again have had something more competitive.

The fact Nintendo went so cheap with a 40/45nm process same as ps3/360 models is why thy console is mostly performing below 360 and PS3.

If you believe the wii u gpu and cpu being close together gives improved latency etc then you must really be impressed with ps4 and xbox one as the gpu and cpu are actually on the same silicon and so in theory can have even faster memory bandwidth without the restraints of external data connection.

Again there is absolutely no basis for believing the wii u is powerful which ever direction you approach it from but the real test is how it actually performs and its clearly nonsense to pretend a console is powerful when in the real world it is struggling to perform above consoles that were first available about 8 years ago.

Nintendo have done wonders getting respectable performance out of very cheap components but that performance level is still below that of 360 and PS3 most of hte time.


LOL. not a single clue. go to Gaf or Beyond and read the full WiiU tech threads. then come back so we can talk like equals.

 

WiiU is a fully custom chip with custom parts on a unique set up. period

and thats expensive. this is no off the shelf part like PS4.



Around the Network

Despite what many may say this ends up in an argument much like GC vs Xbox.

At the end of the day specs dont matter, results do. And i will say the most impressive graphics in a console in front of me have been on Wii U and i have a ps4. Doesnt mean it will stay that way, but with debocles like Watch dogs im beggining to wonder. PS4 and X1 just arent revealing themselves as powerful as initially believed.



Samus Aran said:
bonzobanana said:
Samus Aran said:

Haven't quite seen a game like Mario Kart 8 on the PS3/Xbox360.

The Last of Us is a great looking game though, but it's a completely different style. It outmatched a lot of PS4/XBONE games that are currently out. But people tend to ignore that when they say Wii U hasn't produced better looking games than the PS3's finest. ;)

How convenient for them.

Let's compare games that are fair to compare:

Bayonetta 1 vs. Bayonetta 2. The latter game looks vastly better than the previous.

I've actually seen a lot better than Mario Kart 8 on ps3/360. Sonic transformed that is similar graphically runs at 1024x576 on wii u but is 1280x720 on ps3 for example. Both ps3 and wii u versions suffer from a little bit of frame rate issues and are beaten by the 360 version. Lets not forget cartoon graphics are much easier to achieve, more repeated textures, less realistic lighting, no complex physics engines etc. Mario kart 8 is not technically impressive but it is artistically very beautiful. I've not seen any wii u game yet as technically impressive as the best games of 360 and PS3 and I own all three consoles and a projector where every little issue can be seen.

Still I hope to be proved wrong with Mariokart. I mean it does have a later gpu architecture in wii u with an extended feature set over 360 and PS3 so games like Mariokart really should be able to show some advantage on wii u. It's really games that require higher cpu resources that fail to match 360 and PS3 normally and that shouldn't really be an issue with Mariokart.

Just got Mario 3D world and again very attractive artistically but certainly not technically impressive and nothing the ps3 or 360 couldn't do. In fact I'm sure in some ways they could improve on it.

If you want to compare the wii u performance level to other consoles you really need to compare games that really push a console. These won't be simplistic platform games or kart racers they will be huge open world games. X is the only game so far that seems to be in that area and from what we have seen so far looks a mixture of both good and bad.  On face value it looks like an upscaled version of xenoblade chronicles with a few graphic enhancements etc but no complex physics engine or weather patterns and effects. It doesn't look like anything as complex as Skyrim. Animations look simplistic and there isn't a lot happening on screen. It really looks on face value what you would expect, a game making use of a few more gpu resources but compromised by limited cpu power.


Lol, Sonic and Sega all stars racing transformed looks like complete crap compared to Mario Kart 8. You bought the wrong console if you dislike cartoon graphics. 

And X looks a lot better than Xenoblade. Not sure if you actually played Xenoblade lately, but the difference is huge. And we've barely seen any footage from X, so I would wait before making conclusions like that. 

Lazy ports don't mean a thing. 


Well I've just looked at some youtube videos of both and Sonic Transformed holds up very well, in fact the water effect looks more impressive. Not that there is a lot of actual mario kart 8 gameplay to compare. Of course x looks better than xenoblade no one has said any different.

How do you know any wii u games are lazy ports? Have you been to every developer that has produced a wii u game that underperforms compared to 360 and PS3? Is it coincidence that non lazy wii u developers appear to also be developers producing mainly 2D games or games with low cpu requirements?



supernihilist said:
bonzobanana said:
supernihilist said:
bonzobanana said:
So much denial of reality in this thread.

Whatever the wii u is capable of its doing it now. While Nintendo may not have released the spec to the general public (because its so terrible) developers will have full information. Same cpu architecture as before, well documented low end modern gpu (likely mobility design), a small amount of high speed embedded memory and low bandwidth main memory. Nothing amazing, all a very cheap design. Performance poor for modern ambitious games but perfectly adequete for cartoon graphics and a huge generational leap from the wii.

For those who think the wii u is powerful why not wait until there is some evidence to support your view (you'll be waiting a long time) before commenting. It just looks ridiculous to write about the power of the wii u when its generally beaten for most games by ps3 and 360. I might as well write about the 360 being close to the power of the xbox one or the ps3 being close to the performance of the power of the ps4 both stupid statements but no different to claiming the wii u is powerful.

At this point in time both ps3 and 360 have a wider choice of technically far more impressive games than wii u and ultimately thats what matters.


lol, thats funny comin from u

if anything, WiiU chipset is too expensive by Nintendo standards

remember its everything on the same MCM and eDram is on die too

everything is packed together for low latency and maximize eDram performance

ss. stop telling people they are in denial when u dont have a clue

Why on earth would the wii u chipset be expensive, its on the same fabrication process as the current 360 and PS3 and not on the more advanced process (28nm) that the ps4 and xbox one use.  It's cheap to say the least and is only run at a low speed so yields will be ultra high, even cheaper again. The 360 and PS3 cpu's are running at 3.2ghz not the 1.25ghz of wii u.

PS4 apu size at 28nm is 19x18.3mm (348mm2)

Xbox one apu is the same at (348mm2)

wii u cpu is 32.7mm2 at 45nm so would be equivilant of about 20mm2 at 28nm

wii u gpu is 156.21mm2 at 40nm so  109mm2 at 28nm so combined is 137mm2 or getting close to a third of the size of ps4/xbox one and running at a slower speed and paired with very slow external memory.

The wii u die size is less than ps3 and 360 too and again runs the cpu side much, much slower than them.

That is the cold hard truth of wii u.

If however Nintendo had paid out for a 28nm process they could have massively improved its performance while still producing a compact console. They could have added more cpu and gpu resources and produced a console cleanly between 360/PS3 and PS4/Xbox one in performance. Instead we have a console below 360/ps3 that is only really usable for Nintendo's own exclusive games.

Lets say they had put in 128MB of external GDDR5 memory and dedicated more silicon to gpu and cpu resources they would again have had something more competitive.

The fact Nintendo went so cheap with a 40/45nm process same as ps3/360 models is why thy console is mostly performing below 360 and PS3.

If you believe the wii u gpu and cpu being close together gives improved latency etc then you must really be impressed with ps4 and xbox one as the gpu and cpu are actually on the same silicon and so in theory can have even faster memory bandwidth without the restraints of external data connection.

Again there is absolutely no basis for believing the wii u is powerful which ever direction you approach it from but the real test is how it actually performs and its clearly nonsense to pretend a console is powerful when in the real world it is struggling to perform above consoles that were first available about 8 years ago.

Nintendo have done wonders getting respectable performance out of very cheap components but that performance level is still below that of 360 and PS3 most of hte time.


LOL. not a single clue. go to Gaf or Beyond and read the full WiiU tech threads. then come back so we can talk like equals.

 

WiiU is a fully custom chip with custom parts on a unique set up. period

and thats expensive. this is no off the shelf part like PS4.


What your talking about is part of the chipset being utilised for wii compatibility and the high speed mpeg compression of the screen so it can be wirelessly sent to the gamepad. These elements further erode the available space for unique wii u enhanced gpu functionality. This is no different to the 3DS having the DS functtionality also on the same chipset. This isn't good for the wii u performance level its bad. Your making custom sound like a good thing but its another part of the reason why the wii u performs to such a low level. Neither the ps3 or 360 have to hardware emulate a previous console gpu for compatibility.  

If your implying there is some huge cost to integrating the old wii gpu chipset, 2 meg frame buffer and 1meg texture cache and a mpeg compressor with the radeonn gpu and 32MB of embedded memory then what is your basis for believing this? There are huge variations of chips on the market for mobile phones, tablets, laptops etc that integrate different parts on to their silicon. There are custom silicon designs everywhere. The licensing cost for Nintendo  using a low end mobility radeon gpu will be tiny compared to Microsoft and Sony licensing the latest AMD APU design. The wii cpu code runs directly on one of the wii u's cpu's so no issue there. Are Microsoft claiming huge costs because they removed some of the gpu compute units so they could put in 32MB of embedded memory instead because they weren't using GDDR5 memory? Does that mean the wii u and xbox one are better than ps4 because the ps4 APU is closer to the original design that AMD came up with with less customisation. Are you saying Microsoft's modification to the AMD APU makes their APU hugely more expensive than the PS4 APU because they have modified the design more? Again what is your basis for believing this?

Of course the reality is Nintendo wanted to keep wii compatbility and needed space for the mpeg compression engine so it went into the wii u gpu. The messy nature of where all the bits are in the chip is probably due to the final design stage of the chip. Normally a design engineer will alter the location of parts of the chip to make sure the thermal properties are correct. I.e. the heat generated is distributed evenly across the surface for superior reliability. Maybe the nature of how the wii u gpu is just that final stage that all chips go through.

Unless of course you have some alternate theory that the customisation added some special amazing powers that will only be shown in games perhaps 1-2 years from now.

Wii u gpu;

Low end radeon gpu (probably mobility design) performance level likely 176 gflops

wii gpu 12 gflops used for wii compatibility and gamepad display. 12 gflops is in wii mode, used in wii u mode probably 30 gflops approx

2meg frame buffer (wii mode and gamepad screen)

1meg texture cache (wii mode and gamepad screen)

32MB eDRAM

High speed  mpeg compression

minor arm processors for various tasks

The great feature is the huge bandwidth from the gpu to the 32MB of eDRAM but this still will not make up for the low cpu power, low bandwidth external memory and the low performance level of the gpu. 

Anyway the important thing for anyone who likes to have a realistic view is simply look at how the wii u is performing. It's not a conspiracy the developers aren't going out of their way to make the wii u look bad and the console itself is fairly basic and easy to develop for. For simple cartoon graphics and games with low cpu requirements the wii u will punch above 360 and PS3 slightly but for games requiring more cpu resources the wii u will struggle to match them in detail and/or frame rate.  You can look at specs and the case against the wii u is compelling there  but you don't need them just look at the wii u performance level.



its easy to say the xbone is weak, its a PC. u can get all the informations on the web, no big roblem, millions of people know how a pc works and what specs are important for the performance.
the wii u is much harder judge, powerpcs are a blackbox to the most people. im not sure if the ps3 is stronger than the wii u, i still have no clue how strong the cell is.



Around the Network
bonzobanana said:
Samus Aran said:
bonzobanana said:
Samus Aran said:

Haven't quite seen a game like Mario Kart 8 on the PS3/Xbox360.

The Last of Us is a great looking game though, but it's a completely different style. It outmatched a lot of PS4/XBONE games that are currently out. But people tend to ignore that when they say Wii U hasn't produced better looking games than the PS3's finest. ;)

How convenient for them.

Let's compare games that are fair to compare:

Bayonetta 1 vs. Bayonetta 2. The latter game looks vastly better than the previous.

I've actually seen a lot better than Mario Kart 8 on ps3/360. Sonic transformed that is similar graphically runs at 1024x576 on wii u but is 1280x720 on ps3 for example. Both ps3 and wii u versions suffer from a little bit of frame rate issues and are beaten by the 360 version. Lets not forget cartoon graphics are much easier to achieve, more repeated textures, less realistic lighting, no complex physics engines etc. Mario kart 8 is not technically impressive but it is artistically very beautiful. I've not seen any wii u game yet as technically impressive as the best games of 360 and PS3 and I own all three consoles and a projector where every little issue can be seen.

Still I hope to be proved wrong with Mariokart. I mean it does have a later gpu architecture in wii u with an extended feature set over 360 and PS3 so games like Mariokart really should be able to show some advantage on wii u. It's really games that require higher cpu resources that fail to match 360 and PS3 normally and that shouldn't really be an issue with Mariokart.

Just got Mario 3D world and again very attractive artistically but certainly not technically impressive and nothing the ps3 or 360 couldn't do. In fact I'm sure in some ways they could improve on it.

If you want to compare the wii u performance level to other consoles you really need to compare games that really push a console. These won't be simplistic platform games or kart racers they will be huge open world games. X is the only game so far that seems to be in that area and from what we have seen so far looks a mixture of both good and bad.  On face value it looks like an upscaled version of xenoblade chronicles with a few graphic enhancements etc but no complex physics engine or weather patterns and effects. It doesn't look like anything as complex as Skyrim. Animations look simplistic and there isn't a lot happening on screen. It really looks on face value what you would expect, a game making use of a few more gpu resources but compromised by limited cpu power.


Lol, Sonic and Sega all stars racing transformed looks like complete crap compared to Mario Kart 8. You bought the wrong console if you dislike cartoon graphics. 

And X looks a lot better than Xenoblade. Not sure if you actually played Xenoblade lately, but the difference is huge. And we've barely seen any footage from X, so I would wait before making conclusions like that. 

Lazy ports don't mean a thing. 


Well I've just looked at some youtube videos of both and Sonic Transformed holds up very well, in fact the water effect looks more impressive. Not that there is a lot of actual mario kart 8 gameplay to compare. Of course x looks better than xenoblade no one has said any different.

How do you know any wii u games are lazy ports? Have you been to every developer that has produced a wii u game that underperforms compared to 360 and PS3? Is it coincidence that non lazy wii u developers appear to also be developers producing mainly 2D games or games with low cpu requirements?

Yes, you're right, 3D gaming is too much for the Wii U, even though 3D games have been the norm since the N64. Sonic and Sega all Stars Racing Transformed doesn't look nearly as good as Mario Kart 8. You see this on all the comments of youtube videos. I've never seen anyone claim that Sonic's racing game looks better than Mario Kart 8. 

http://www.youtube.com/watch?v=PG7MDfWWpXA

Looking at the water sections, when the boat hits the water the game clips. And the way the boats ride on the water feels very unnatural. The water isn't anything special either, it's just different colors of blue and not transparent. And water is a big aspect in Sonic Racing Transformed, not so much in Mario Kart 8. Most often you'll be riding IN water on Mario Kart 8, so you won't be looking at how the water looks from above.

Lol, can you read your own posts without laughing? 

They're lazy ports made by incompent developers who couldn't make a good game with all the money in the world. That's why they were tasked to make ports for a console no third party publisher wanted to support in the first place. You think they'd let a good game studio like Rocksteady waste time making a port of Arkham City for the Wii U? Obviously not. They were making a brand new Arkham game, before Wii U was even released so they couldn't have known the Wii U would've been a failure, and it won't even be on the Wii U. 



Samus Aran said:
bonzobanana said:
Samus Aran said:
bonzobanana said:
Samus Aran said:

Haven't quite seen a game like Mario Kart 8 on the PS3/Xbox360.

The Last of Us is a great looking game though, but it's a completely different style. It outmatched a lot of PS4/XBONE games that are currently out. But people tend to ignore that when they say Wii U hasn't produced better looking games than the PS3's finest. ;)

How convenient for them.

Let's compare games that are fair to compare:

Bayonetta 1 vs. Bayonetta 2. The latter game looks vastly better than the previous.

I've actually seen a lot better than Mario Kart 8 on ps3/360. Sonic transformed that is similar graphically runs at 1024x576 on wii u but is 1280x720 on ps3 for example. Both ps3 and wii u versions suffer from a little bit of frame rate issues and are beaten by the 360 version. Lets not forget cartoon graphics are much easier to achieve, more repeated textures, less realistic lighting, no complex physics engines etc. Mario kart 8 is not technically impressive but it is artistically very beautiful. I've not seen any wii u game yet as technically impressive as the best games of 360 and PS3 and I own all three consoles and a projector where every little issue can be seen.

Still I hope to be proved wrong with Mariokart. I mean it does have a later gpu architecture in wii u with an extended feature set over 360 and PS3 so games like Mariokart really should be able to show some advantage on wii u. It's really games that require higher cpu resources that fail to match 360 and PS3 normally and that shouldn't really be an issue with Mariokart.

Just got Mario 3D world and again very attractive artistically but certainly not technically impressive and nothing the ps3 or 360 couldn't do. In fact I'm sure in some ways they could improve on it.

If you want to compare the wii u performance level to other consoles you really need to compare games that really push a console. These won't be simplistic platform games or kart racers they will be huge open world games. X is the only game so far that seems to be in that area and from what we have seen so far looks a mixture of both good and bad.  On face value it looks like an upscaled version of xenoblade chronicles with a few graphic enhancements etc but no complex physics engine or weather patterns and effects. It doesn't look like anything as complex as Skyrim. Animations look simplistic and there isn't a lot happening on screen. It really looks on face value what you would expect, a game making use of a few more gpu resources but compromised by limited cpu power.


Lol, Sonic and Sega all stars racing transformed looks like complete crap compared to Mario Kart 8. You bought the wrong console if you dislike cartoon graphics. 

And X looks a lot better than Xenoblade. Not sure if you actually played Xenoblade lately, but the difference is huge. And we've barely seen any footage from X, so I would wait before making conclusions like that. 

Lazy ports don't mean a thing. 


Well I've just looked at some youtube videos of both and Sonic Transformed holds up very well, in fact the water effect looks more impressive. Not that there is a lot of actual mario kart 8 gameplay to compare. Of course x looks better than xenoblade no one has said any different.

How do you know any wii u games are lazy ports? Have you been to every developer that has produced a wii u game that underperforms compared to 360 and PS3? Is it coincidence that non lazy wii u developers appear to also be developers producing mainly 2D games or games with low cpu requirements?

Yes, you're right, 3D gaming is too much for the Wii U, even though 3D games have been the norm since the N64. Sonic and Sega all Stars Racing Transformed doesn't look nearly as good as Mario Kart 8. You see this on all the comments of youtube videos. I've never seen anyone claim that Sonic's racing game looks better than Mario Kart 8. 

http://www.youtube.com/watch?v=PG7MDfWWpXA

Looking at the water sections, when the boat hits the water the game clips. And the way the boats ride on the water feels very unnatural. The water isn't anything special either, it's just different colors of blue and not transparent. And water is a big aspect in Sonic Racing Transformed, not so much in Mario Kart 8. Most often you'll be riding IN water on Mario Kart 8, so you won't be looking at how the water looks from above.

Lol, can you read your own posts without laughing? 

They're lazy ports made by incompent developers who couldn't make a good game with all the money in the world. That's why they were tasked to make ports for a console no third party publisher wanted to support in the first place. You think they'd let a good game studio like Rocksteady waste time making a port of Arkham City for the Wii U? Obviously not. They were making a brand new Arkham game, before Wii U was even released so they couldn't have known the Wii U would've been a failure, and it won't even be on the Wii U. 

Sadly when I read you posts you come across as a typical nintendo fanboy who has totally lost touch with reality. You seem to be in denial about the fact that most multiformat games underperform on wii u compared to ps3/360 and attack developers as lazy so you can pretend to yourself the wii u is powerful. We haven't seen enough of Mariokart 8 gameplay to judge it fully. Mario Galaxy and mario kart on wii were achieved on a console with a 12 gflops gpu (well documented) where as the ps3  and 360 are in the 200-300gflops area. Even the  original xbox had a gpu of 20-22 gflops. Cartoon graphics will never be a demonstration of real power. Even older consoles like the N64 and Dreamcast can pull off pretty good cartoon graphics. It's another fanboy line of defence that they pretend cartoon graphics are a good indicator of console power, they are not. Realistic worlds with weather effects, physics engines in an open world environment are the real test. There are quite a few kart racing games now, sonic transformed, f1 race stars, litte big planet and probably quite a few more. The wii u is not performing as well technically as the other versions of those games where there is a wii u version available (transformed, f1 race stars).

 

 



I posted this exact same Thread several months ago, LOL.



bonzobanana said:
Samus Aran said:
bonzobanana said:
Samus Aran said:
bonzobanana said:
Samus Aran said:

Haven't quite seen a game like Mario Kart 8 on the PS3/Xbox360.

The Last of Us is a great looking game though, but it's a completely different style. It outmatched a lot of PS4/XBONE games that are currently out. But people tend to ignore that when they say Wii U hasn't produced better looking games than the PS3's finest. ;)

How convenient for them.

Let's compare games that are fair to compare:

Bayonetta 1 vs. Bayonetta 2. The latter game looks vastly better than the previous.

I've actually seen a lot better than Mario Kart 8 on ps3/360. Sonic transformed that is similar graphically runs at 1024x576 on wii u but is 1280x720 on ps3 for example. Both ps3 and wii u versions suffer from a little bit of frame rate issues and are beaten by the 360 version. Lets not forget cartoon graphics are much easier to achieve, more repeated textures, less realistic lighting, no complex physics engines etc. Mario kart 8 is not technically impressive but it is artistically very beautiful. I've not seen any wii u game yet as technically impressive as the best games of 360 and PS3 and I own all three consoles and a projector where every little issue can be seen.

Still I hope to be proved wrong with Mariokart. I mean it does have a later gpu architecture in wii u with an extended feature set over 360 and PS3 so games like Mariokart really should be able to show some advantage on wii u. It's really games that require higher cpu resources that fail to match 360 and PS3 normally and that shouldn't really be an issue with Mariokart.

Just got Mario 3D world and again very attractive artistically but certainly not technically impressive and nothing the ps3 or 360 couldn't do. In fact I'm sure in some ways they could improve on it.

If you want to compare the wii u performance level to other consoles you really need to compare games that really push a console. These won't be simplistic platform games or kart racers they will be huge open world games. X is the only game so far that seems to be in that area and from what we have seen so far looks a mixture of both good and bad.  On face value it looks like an upscaled version of xenoblade chronicles with a few graphic enhancements etc but no complex physics engine or weather patterns and effects. It doesn't look like anything as complex as Skyrim. Animations look simplistic and there isn't a lot happening on screen. It really looks on face value what you would expect, a game making use of a few more gpu resources but compromised by limited cpu power.


Lol, Sonic and Sega all stars racing transformed looks like complete crap compared to Mario Kart 8. You bought the wrong console if you dislike cartoon graphics. 

And X looks a lot better than Xenoblade. Not sure if you actually played Xenoblade lately, but the difference is huge. And we've barely seen any footage from X, so I would wait before making conclusions like that. 

Lazy ports don't mean a thing. 


Well I've just looked at some youtube videos of both and Sonic Transformed holds up very well, in fact the water effect looks more impressive. Not that there is a lot of actual mario kart 8 gameplay to compare. Of course x looks better than xenoblade no one has said any different.

How do you know any wii u games are lazy ports? Have you been to every developer that has produced a wii u game that underperforms compared to 360 and PS3? Is it coincidence that non lazy wii u developers appear to also be developers producing mainly 2D games or games with low cpu requirements?

Yes, you're right, 3D gaming is too much for the Wii U, even though 3D games have been the norm since the N64. Sonic and Sega all Stars Racing Transformed doesn't look nearly as good as Mario Kart 8. You see this on all the comments of youtube videos. I've never seen anyone claim that Sonic's racing game looks better than Mario Kart 8. 

http://www.youtube.com/watch?v=PG7MDfWWpXA

Looking at the water sections, when the boat hits the water the game clips. And the way the boats ride on the water feels very unnatural. The water isn't anything special either, it's just different colors of blue and not transparent. And water is a big aspect in Sonic Racing Transformed, not so much in Mario Kart 8. Most often you'll be riding IN water on Mario Kart 8, so you won't be looking at how the water looks from above.

Lol, can you read your own posts without laughing? 

They're lazy ports made by incompent developers who couldn't make a good game with all the money in the world. That's why they were tasked to make ports for a console no third party publisher wanted to support in the first place. You think they'd let a good game studio like Rocksteady waste time making a port of Arkham City for the Wii U? Obviously not. They were making a brand new Arkham game, before Wii U was even released so they couldn't have known the Wii U would've been a failure, and it won't even be on the Wii U. 

Sadly when I read you posts you come across as a typical nintendo fanboy who has totally lost touch with reality. You seem to be in denial about the fact that most multiformat games underperform on wii u compared to ps3/360 and attack developers as lazy so you can pretend to yourself the wii u is powerful. We haven't seen enough of Mariokart 8 gameplay to judge it fully. Mario Galaxy and mario kart on wii were achieved on a console with a 12 gflops gpu (well documented) where as the ps3  and 360 are in the 200-300gflops area. Even the  original xbox had a gpu of 20-22 gflops. Cartoon graphics will never be a demonstration of real power. Even older consoles like the N64 and Dreamcast can pull off pretty good cartoon graphics. It's another fanboy line of defence that they pretend cartoon graphics are a good indicator of console power, they are not. Realistic worlds with weather effects, physics engines in an open world environment are the real test. There are quite a few kart racing games now, sonic transformed, f1 race stars, litte big planet and probably quite a few more. The wii u is not performing as well technically as the other versions of those games where there is a wii u version available (transformed, f1 race stars).

 

 


Yet Need for Speed Wii U performs better than the PS3/XBOX360 versions. That's a decent port. If a port underperforms on a more powerful console that means the developers didn't put any effort in it or didn't get many resources from the publisher.

I'm comparing two cartoon games with each other: Mario Kart 8 and Sonic and Sega All Stars Racing Transformed. And it just so happens to be that the vast majority thinks Mario Kart 8 looks much better. Seems like you're the one who's lost touch with reality. 

Transformed was bugged as hell on the Wii U before it got patched. That should tell you something about the quality of the port. Keep living in denial if you want, but these ports don't say a thing about the Wii U's power. 

For example, I can easily claim Super Mario 3D World looks better than Plants vs Zombies: Garden Warfare on the XBONE. Does that mean the Wii U is more powerful than the XBONE? Of couse not. It just means that Super Mario 3D World had a much better game studio behind it. Both games look great though. 



Samus Aran said:


Yet Need for Speed Wii U performs better than the PS3/XBOX360 versions. That's a decent port. If a port underperforms on a more powerful console that means the developers didn't put any effort in it or didn't get many resources from the publisher.

I'm comparing two cartoon games with each other: Mario Kart 8 and Sonic and Sega All Stars Racing Transformed. And it just so happens to be that the vast majority thinks Mario Kart 8 looks much better. Seems like you're the one who's lost touch with reality. 

Transformed was bugged as hell on the Wii U before it got patched. That should tell you something about the quality of the port. Keep living in denial if you want, but these ports don't say a thing about the Wii U's power. 

For example, I can easily claim Super Mario 3D World looks better than Plants vs Zombies: Garden Warfare on the XBONE. Does that mean the Wii U is more powerful than the XBONE? Of couse not. It just means that Super Mario 3D World had a much better game studio behind it. Both games look great though. 


Don't forget Need for speed wii u has less online players than ps3 and 360 so it doesn't perform better in all areas. It's also a game type that needs less cpu resources. Lets not forget the 32MB of high speed embedded memory. This is in itself is probably the reason the wii u is outperforming 360 and PS3 with some of the PC's higher res textures and frame rate. The main issue with wii u is cpu resources.

We don't know what people really think about Mario kart 8 graphically because it hasn't been released yet. Again you move the goalposts to future games because your argument always fails with current games.

The vast majority of faceoff's show the wii u to be performing below 360 and PS3. Sonic Transformed has to deal with a far more complex development environment with ps3 or even 360. Games released back then and even today whatever the developer are still showing the same weaknesses on wii u. The view that developers are lazy with regard wii u was wrong then and utterly pathetic now. It's a completely failed argument. Many claimed at the beginning that wii u games would perform to a higher level later on but of course it was fanboy nonsense.

However perhaps you can explain looking at this trailer what you think can't be achieved on ps3 or 360?

https://www.youtube.com/watch?v=H_9W2WkK4AU

As ever with cartoon graphics its more about artistic ability than the performance of the console.