Will we be forced to wade through one of these threads every week for this whole generation?
Will we be forced to wade through one of these threads every week for this whole generation?
| TheLastStarFighter said: There's a little bit of truth there in the OP. Wii U isn't as powerful as 4 or One, but it can potentially get more bang for the buck than the other systems. The problem is that developers aren't going to want to put in the effort to do so. |
really?? ooh just tell Turkish
| TheLastStarFighter said: There's a little bit of truth there in the OP. Wii U isn't as powerful as 4 or One, but it can potentially get more bang for the buck than the other systems. The problem is that developers aren't going to want to put in the effort to do so. |
Pretty much, although truth be told a little more polish (and being built from the start along with software able to support more then one Gamepad at one time) would have gone a long way to help more developers give it a shot then the effort Nintendo seemed to put into its hardware, which honestly seems somewhat minimum compared to every other console they released.
in 7 years, i doubt that we will see something so much more graphically impressive than ryse on XBO, or the order/infamous/uncharted4 on ps4. The jump isnt going to be so high.
Wii U will evolve moch more compared to what we can see now in the console
I think what the OP is trying to say is that PowerPC architecture is more efficient than x86 architecture.
Can anyone else confirm if this is true?
Surely PowerPC CPUs are more efficient than x86 ones, and efficient code and Ninty's lightweight OS use less RAM, but even so, games data require the same amount of RAM as in other platform, at parity of detail, so having so much less RAM than the other 8th gen consoles can force to do larger rewrites of the biggest multiplat games than those that would be strictly necessary for a simple port if RAM weren't a problem. Most probably, thanks to its efficiency and its more frugal OS and built-in apps, Wii U could have been fine with just 4GB main + 1GB graphics RAM, and its 32MB eDRAM would have given it a nice boost too, but with just 2GB + 32MB eDRAM, only 1st and 3rd party exclusives and small multiplats won't have any problem, but big multiplats, taking for granted to find at least 8GB RAM on the other two 8th gen consoles and almost any PC less than 3 years old could require either less detailed levels and items or Wii U-specific tweakings for dynamic level loading, or splitting of statically loaded large levels in smaller parts separated by loading zones, portals, etc (particularly obnoxious in games where suspense is an important component of gameplay).
You could feed the POS GPU in the Wii U 100,000,000 Tb/s of memory bandwidth and it would still be less powerful than X1/PS4. People here try to simply hardware design wayyyyyyy too much, and then end up making completely idiotic claims
| gentii said:
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OMG this is killing me HAHAHAHAHA
You could literally say that about anything. If the PS2 had a quad core Emotion Engine clocked at 5GHz and a Radeon R7 260x with 8GB of GDDR5 it would rip the Wii U apart. But it doens't, so who cares.
| SubiyaCryolite said: Will we be forced to wade through one of these threads every week for this whole generation? |
