Surely PowerPC CPUs are more efficient than x86 ones, and efficient code and Ninty's lightweight OS use less RAM, but even so, games data require the same amount of RAM as in other platform, at parity of detail, so having so much less RAM than the other 8th gen consoles can force to do larger rewrites of the biggest multiplat games than those that would be strictly necessary for a simple port if RAM weren't a problem. Most probably, thanks to its efficiency and its more frugal OS and built-in apps, Wii U could have been fine with just 4GB main + 1GB graphics RAM, and its 32MB eDRAM would have given it a nice boost too, but with just 2GB + 32MB eDRAM, only 1st and 3rd party exclusives and small multiplats won't have any problem, but big multiplats, taking for granted to find at least 8GB RAM on the other two 8th gen consoles and almost any PC less than 3 years old could require either less detailed levels and items or Wii U-specific tweakings for dynamic level loading, or splitting of statically loaded large levels in smaller parts separated by loading zones, portals, etc (particularly obnoxious in games where suspense is an important component of gameplay).







