SvennoJ said:
There most definitely is while turning. I was spinning so fast that to my eyes I saw multiple after images of for example the green outlined soldier. My eyes were basically blending multiple of the 60fps images together. If the game uses frame blending while turning, the soldier would be twice in that shot. |
Yes, artifacts are quite common with interpolation, particularly in motion and when using computationally lightweight interpolation methods, like linear ones. As I already wrode many pages before, most probably they had to use interpolation, and a simple one too, because the multiplayer version uses the cloud only as hub to route data packets between users, while it uses the players' consoles themselves as computational nodes.











(Pressing take screenshot randomly until I had an image facing the same way, while I'm spinning left on the spot) Not a full screen effect either as the gun stays sharp, selective linear interpolation.