seeing this.
http://gamrconnect.vgchartz.com/thread.php?id=179302
and seeing people discussing how "Shitty" Titanfall looks on PC , and how "not big of a difference" between last gen consoles and current gen ones for example on this video
PC gaming was never about "Better graphics" only, its about running the game better, better framerate, better field of view, bigger resolutions, better textures.
it sounds cheesy but its How the game meant to be played before porting / "compressing" / dumbed down to consoles and fixed in a specific setting, the PS3 and Xbox 360 suffered greatly because of this , that developers focused so much on graphics that the consoles weren't built to handle them , they were built with PS2 and Xbox engineering in mind, back when it was very hard to fit console architect into a console, nowadays the same architect is found even on tablets, hence why they release them so rapidly , so now the PS4 and Xbox One are basically Mini PCs , they have all the components of PCs same RAM same CPU and same GPU architect ,exactly like Mike Cerny, so now its way easier to port the exact copies of PCs only "compressed" of course the PC has the advantage of being not compressed and more versatile to new technology but since they are all the same architect you will see the difference mostly lies in technical terms. (framerate, lag , tearing ...etc)
Developers now are not trying to push boundaries in technical depertmant they're trying to stabalize technology and focus on making things more playable and less buggy this time around with less focus on making "BETTER GRAPHICS!!", because they can't afford to make the same mistakes they did with previous generation as the PS3 and Xbox 360 are the worst consoles to develop games on because they were like the deformed middle ground between PC architect and console architects, they were neither and were a bitch to port games on, hence why you seen games run so badly and then patched so rapidly and took so long to port, to put it metaphorically It was like eating coffee with one chopstick, you're not supposed to eat coffee, and you can't eat anything with one chopstick , now PS4 and Xbox One are basically mini PCs , they are no longer "Console architects" but rather straight up PC architects, this is a GOOD thing, its easier and literally everyone can make games on them, it is the same thing for PS Vita which is why you see too many indie games on it, its basically a tablet with buttons, I'm not sure about 3DS but I bet only thing it needs is just optimize the second screen which i'm sure only takes is a matter of throwing things into two different excutable files that would play the same time on both screens, same thing if you have a PC with two monitors it doesn't take much effort to make.
the same is SADLY not true for Wii U , it is based on last generation architect the "deformed PC bastard child" architect, hence why you don't see many developers bothering themselves with porting games on it, because they have to build them from ground up just like they did with PS3 and Xbox 360 , so they rather just focus on the "money makers" that require less resources and get more profit (Steam , PS4 , Xbox One) , and you probably guessed it, its easier to you or anyone to make games for PS4 and Xbox One than to make games for PS3 and X360 because of that same reason.
and you can thank mobile gaming for that, because they finally figured out that the masses don't really care about how detailed a character's hairline looks but rather how fluidly and how easier to get into the gameplay is. which may be or may be not a good thing, but it depends on the developer, they right now need to make games have less tutorials and more "figure out yourself" kind of mentality hence why Dark Souls and casual mobile games are so popular, but thats a different topic
Like always you shouldn't celebrate when a game has "AMAZING GRAPHIX!!!" you should celebrate when a game is good, because of mobile games developers can not take chances and make crappy tech demos any more (Crysis) because people are burned out from them, so they make games that are fun to play because console gaming / PC gaming needs to stand out from being a niche market and be less complex and have less bugs/updates/patches ..etc , this is again a good thing it means more freedom to make good games with unique style and characters rather than glorified tech demos for that niche market that started with PS3 and Xbox 360 that focuses too much on "amazing how this game looks so good that runs on a shitty console" like Ryse, the Xbox One doesn't need games like that, it needs good games, a lot of people say how bad Titanfall looks for example and expect it to look like the second coming of Jesus Crysis but you would be compeletely missing the point here if you just judge the game on that.








