EA is the quintessential multiplatform company so they are getting hit hardest at the moment. 3 years ago things were so easy, make a game on the PS2, port to Xbox and GCN, maybe spend half a mil on a GBA version. Now they have to do an expensive PS3/360 version (I wonder how much of their profit troubles are from high cost of game development on those systems), a PSP/PS2 version with a similar Wii version that is usually done seperately due to the motion controls, and last but not least a DS version. Or they can stick to only the high cost HD systems but that reduces their expenses the least while reducing their sales the most (even if they do 360 alone).
EA and a lot of the 3rd parties are going to have to make a lot of tough decisions because the PS3/360 have a way to go before they can reliably return a profit for games (though they'll never return the kind of profits the PS2 did), the PS2 gravy train has got to end at some point, Wii owners are not buying the PSP/PS2 remake trash devs were trying to score a quick buck on, and the growing share of the Wii/DS requires them to compete directly with the best software company in the world for the first time in over 10 years. Someone on these forums said EA doesn't come in second, this shows they're going to have to learn how.