The problem with EA (and perhaps it's not so much a problem with them as with Wii) is that they love a quick port. Wii doesn't offer that, so Wii owners should be happy they're getting anything. The exclusive titles is probably about as much actual effort as we'll see from EA. Figured out was wrong, so I will revise that to DS having a 100k unit advantage through mid-last year. Considering that Nintendo dominates the charts on all their systems and both systems were at 4.5 million units, I stand by the PSP being the system of choice. Let's assume that Wii costs half as much to develop for, and let's say that the cost of a game on Wii is $5 million. So EA gets one game for $5 million. They then develop a game for PS3 for a cost of $10 million. They follow that up with a port to 360 for 10% of the original cost. That makes the cost of development for each game $5.5 million. They then port it to the PC for a similar percentage. That drops the cost of development for each game to $4 million. Aside from the fact that the Wii version is likely to have worse sales, which is cheaper again?







