curl-6 said:
ICStats said:
curl-6 said:
ICStats said:
The 360's eDRAM was theoretically fast enough to never be a bottleneck in the pipeline so even if it was 2 or 4 times faster it would not change it's performance as part of the system. Probably for Wii U it's the same. The bottleneck on the GPU is likely in the shaders. Wii U also seems bottlenecked in it's CPU, and SIMD throughput.
|
The problem with 360's eDRAM was it was too small. Wii U has 3.2 times as much, so it's better equipped in that regard.
The CPU is Wii U's weak point, though I do think it's underestimated, as it's often judged by its performance on games built for PS3/360's CPUs.
|
This argument is bogus, as PS3, 360 and Wii U all have PPC CPUs. The games built for PS3/360 are already optimized for PPC. Any further optimization will help PS3/360 more than Wii U.
The Wii U has ~2.5X lower clock rate and it relies on out-of-order processiong to make up the difference. That also means there is no secret untapped performance, no "secret sauce". Out-of-order execution is an automatic feature of the CPU, it's always on already. Untapped Wii U CPU potential is a lie.
|
PPC's are not all the same, you know. Games optimized for Xenon and Cell would not be optimized for Espresso at all. The former are high clock, low cache, long pipeline cores. The latter is a low clock, high cache, short pipeline core with a separate audio chip and a GPGPU to help it out.
|
Yes, I know that. Do you know what it means?
Shorter pipelines = less branch mis-predict cost, automatically.
Larger caches = less code & data eviction problems, automatically.
Out-of-order = higher IPC, automatically.
Did I mention "automatically" enough? It means it's not secret sauce, or something you have to optimize for. It automatically runs PS3/360 code more efficiently. Games are already benefiting from that.
As for the audio chip - I would hope that it's use is just part of the SDK and so games are already using that.
As for GPGPU - Sure this is something that developers could use to offload some CPU work, but this is a different topic from untapped potential of the CPU.