starworld said:
hated_individual said: @starworld You must be salty and/or in denial... GOW 3 and DMC4 looking better than Bayonetta 2? Don't make me laugh. I guess you have fetish for models that both are low polygon and have low resolution textures in comparison to Bayonetta 2, do you have an eye for detail or you judge by art style?... LMAO |
pics are better then words, get some glasses.
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I agree with you that pictures are better than words...
Anyway I am wondering why are you saying the thing to me that you desperatly need? I am puzzled.
Dante in DMC4 in cutscenes has 23827 while in gameplay as devil has measly 13094 polygons compared to Bayonetta with 23000 polygons in original Bayonetta and Dante in DMC:DMC has 20732 polygons thus claiming that DMC4 looks better than Bayonetta and Bayonetta 2 is factually wrong and you used cutscenes for comparison of models rather than in-game as I did.
Kratos at first glance looks amazing, but as I observe it thoroughly I can see that they did an amazing job when comes to textures and I am not talking about detail or resolution of it at all which is rather nothing impressive and we already saw that yet I am talking about how well they covered up lack of detail with its texture work. Kratos alone has 22000 polygons(in-game?) without these two lion headed gauntlets, I estimate that these gauntlets have at least 1K and at best it could be 1.5K by some miracle if they wanted to waste their resources. One teeth on the gauntlet has 18-32 if alone polygons aprox, but since they are connected together thus they save a considerable amount of polygons... I assume for all teeth on one gauntlet you have about 150-200 polygons.
Its art form covers up the flaws very well... 3D master chief/spartan models in latest Halo game doesen't look superior to GOW's 3 Kratos, but in the end they are superior