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Forums - Nintendo Discussion - Wii U's eDRAM stronger than given credit?

ethomaz said:
eDRAM is fast than eSRAM is speed only but it needs more cycles to be updated/refreshed/wrote/read... so the latencies of eSRAM is so better compared with eDRAM.

360's eSRAM was fast than Xbone's eSRAM but the late is better and more expensive.


true, even if its 200GB/S vs 563GB/s-terabyte/s still wins in latency, and not only that, micro has expalined that they dropped the edram cuse they needed to mix the mebdded memory with the ddr3, and for that edram didnt do, neded to change to esram

 

with edram obviously micro could have reached the terabyte, but would not have the perfromance that esram has plus that trick to mix esram with ddr3 logic

aving more than 200GB/s with esram is not impossible just to costly, esram requirs like 4x more transisteors, so obviously is more expensive, ad the kinect on the xbox one and you also have less money to afford  more bandwidth cause you need to keep the price as cheap as possible

 


as for the comparasion of bayo vs bayo2, come on, we are being gentle here cause the xbox 360 already had years out on the market and engines were optmimized over the time and developers got used to the system. Wii u is new system, engines are still not well optimized for the harwdare and developers are just getting used to it, so the results arent that bad considering that



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ethomaz said:
eDRAM is fast than eSRAM is speed only but it needs more cycles to be updated/refreshed/wrote/read... so the latencies of eSRAM is so better compared with eDRAM.

360's eSRAM was fast than Xbone's eSRAM but the late is better and more expensive.


eDRAM and eSRAM are apparently more or less equal when their size is 30 to 40MB, above 40MB size and eDRAM is better than eSRAM.

Everything has its advantages and drawbacks here and there.



hated_individual said:
ethomaz said:
eDRAM is fast than eSRAM is speed only but it needs more cycles to be updated/refreshed/wrote/read... so the latencies of eSRAM is so better compared with eDRAM.

360's eSRAM was fast than Xbone's eSRAM but the late is better and more expensive.


eDRAM and eSRAM are apparently more or less equal when their size is 30 to 40MB, above 40MB size and eDRAM is better than eSRAM.

Everything has its advantages and drawbacks here and there.

the reason of the change was not bandwidth but performance

here

http://www.eurogamer.net/articles/digitalfoundry-vs-the-xbox-one-architects

"

"We had to pull over all of our vertex buffers and all of our textures out of system memory concurrent with going on with render targets, colour, depth, stencil buffers that were in eDRAM. Of course with Xbox One we're going with a design where ESRAM has the same natural extension that we had with eDRAM on Xbox 360, to have both going concurrently. It's a nice evolution of the Xbox 360 in that we could clean up a lot of the limitations that we had with the eDRAM.

"The Xbox 360 was the easiest console platform to develop for, it wasn't that hard for our developers to adapt to eDRAM, but there were a number of places where we said, 'gosh, it would sure be nice if an entire render target didn't have to live in eDRAM' and so we fixed that on Xbox One where we have the ability to overflow from ESRAM into DDR3, so the ESRAM is fully integrated into our page tables and so you can kind of mix and match the ESRAM and the DDR memory as you go... From my perspective it's very much an evolution and improvement - a big improvement - over the design we had with the Xbox 360. I'm kind of surprised by all this, quite frankly."

Indeed, the level of coherence between the ESRAM and the DDR3 memory pools sounds much more flexible than many previously thought. Many believed that the 32MB of ESRAM is a hard limit for render targets - so can developers really "mix and match" as Goossen suggests?

 

"

 

micro could have gone edram again and have like a terabyte of bandwidth but would be able to flow data to the ddr3 like the esram does and would have more latency and the refreshing issue. But esram is way more expensive so the drawback is less bandwidth cause micro would have to pay for having more of course, and already they added kinect, they wouldnt be able to keep the price low on xbox one if they also had packed more bandwidth



sc94597 said:
Kane1389 said:


Nice job comparing a 2008 game with 2014 game.

Both games were/will be released at comparable periods in their lifecycle. Two years after the release of the console. If the logic that I've seen in other threads in regards to the PS4 and XBOne holds, that they are not optimized enough to show vast improvements over the latest games of last generation, then the same should hold for the Wii U vs. last generation, which means that we should compare games that were released after similar periods of time in their life cycles. If you are to argue that there is software technique advancement, we can always remember that Nintendo games are made with their own proprietary engines and Nintendo didn't develop games with such graphical feats back then. The comparison is not only valid but optimal. 

Except that those games in Xbone/Ps4 threads are cross gen titles, never designed to take full advantage of next gen power. X is not a cross gen game. 

 

And WiiU as a supposed 8th gen system should have had better looking games than anything on the ps3 right at launch just like ps360 and their successors had.

 

And lets not pretend WKC was The best looking ps3 game in 2008. I dont see any 2014 wii u game looking better than MGS4, although Watch Dogs might prove me wrong



Kane1389 said:
sc94597 said:
Kane1389 said:


Nice job comparing a 2008 game with 2014 game.

Both games were/will be released at comparable periods in their lifecycle. Two years after the release of the console. If the logic that I've seen in other threads in regards to the PS4 and XBOne holds, that they are not optimized enough to show vast improvements over the latest games of last generation, then the same should hold for the Wii U vs. last generation, which means that we should compare games that were released after similar periods of time in their life cycles. If you are to argue that there is software technique advancement, we can always remember that Nintendo games are made with their own proprietary engines and Nintendo didn't develop games with such graphical feats back then. The comparison is not only valid but optimal. 

Except that those games in Xbone/Ps4 threads are cross gen titles, never designed to take full advantage of next gen power. X is not a cross gen game. 

 

And WiiU as a supposed 8th gen system should have had better looking games than anything on the ps3 right at launch just like ps360 and their successors had.

 

And lets not pretend WKC was The best looking ps3 game in 2008. I dont see any 2014 wii u game looking better than MGS4, although Watch Dogs might prove me wrong


easy, prblem is developers are not using tesselation+dispalcements on wii u yet, well, maybe only precursor games was with shadow of the eternals according to them, but no one else has

 

once they do you will see more graphical fidelity according to these times, just not in 1080p, but 720p within 30 to 60fps

 

the thing is that in order to implement them with high performance, edram plays a big role here, and so does the communication between gpu and cpu via the edram pool(maybe the extra 3MB of faster edram)



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hated_individual said:
starworld said:

 

hated_individual said:
@starworld

You must be salty and/or in denial... GOW 3 and DMC4 looking better than Bayonetta 2? Don't make me laugh.

I guess you have fetish for models that both are low polygon and have low resolution textures in comparison to Bayonetta 2, do you have an eye for detail or you judge by art style?... LMAO

pics are better then words, get some glasses.


I agree with you that pictures are better than words...

Anyway I am wondering why are you saying the thing to me that you desperatly need? I am puzzled.

 

Ninja Gaiden 3 has character with +100k does that mean it looks better then ryse, GOW3 has better anti aliasing, textures, character models and lighting then baynetta 2, and i don't why you keep bringing up resolution, both bayo 2 and GOW3 are 720p. 

edit the pics: you posted of baynoetta 2 are super sampled bull shots, why don't post some impressive shots,that actually represent what the game looks like.



starworld said:
hated_individual said:
starworld said:

 

hated_individual said:
@starworld

You must be salty and/or in denial... GOW 3 and DMC4 looking better than Bayonetta 2? Don't make me laugh.

I guess you have fetish for models that both are low polygon and have low resolution textures in comparison to Bayonetta 2, do you have an eye for detail or you judge by art style?... LMAO

pics are better then words, get some glasses.


I agree with you that pictures are better than words...

Anyway I am wondering why are you saying the thing to me that you desperatly need? I am puzzled.

 

Ninja Gaiden 3 has character with +100k does that mean it looks better then ryse, GOW3 has better anti aliasing, textures, character models and lighting then baynetta 2, and i don't why you keep bringing up resolution, both bayo 2 and GOW3 are 720p. 

edit the pics you posted of baynoetta 2 are super sampled bull shots, why don't post some impressive shots,that actually represent what the game looks like.


you could at least put better escnes on bayo

 



tanok said:
starworld said:
hated_individual said:
starworld said:

 

hated_individual said:
@starworld

You must be salty and/or in denial... GOW 3 and DMC4 looking better than Bayonetta 2? Don't make me laugh.

I guess you have fetish for models that both are low polygon and have low resolution textures in comparison to Bayonetta 2, do you have an eye for detail or you judge by art style?... LMAO

pics are better then words, get some glasses.


I agree with you that pictures are better than words...

Anyway I am wondering why are you saying the thing to me that you desperatly need? I am puzzled.

 

Ninja Gaiden 3 has character with +100k does that mean it looks better then ryse, GOW3 has better anti aliasing, textures, character models and lighting then baynetta 2, and i don't why you keep bringing up resolution, both bayo 2 and GOW3 are 720p. 

edit the pics you posted of baynoetta 2 are super sampled bull shots, why don't post some impressive shots,that actually represent what the game looks like.


you could at least put better escnes on bayo

 

 

the problem with that pic is its a bull shot, its super sampled, tecmo does that samething with ninja gaiden. anything that missing jaggies is a bullshot cause bayo 2 has plenty.

here is the best pic i could find of bayo 2 



starworld said:
tanok said:
starworld said:
hated_individual said:
starworld said:

 

hated_individual said:
@starworld

You must be salty and/or in denial... GOW 3 and DMC4 looking better than Bayonetta 2? Don't make me laugh.

I guess you have fetish for models that both are low polygon and have low resolution textures in comparison to Bayonetta 2, do you have an eye for detail or you judge by art style?... LMAO

pics are better then words, get some glasses.


I agree with you that pictures are better than words...

Anyway I am wondering why are you saying the thing to me that you desperatly need? I am puzzled.

 

Ninja Gaiden 3 has character with +100k does that mean it looks better then ryse, GOW3 has better anti aliasing, textures, character models and lighting then baynetta 2, and i don't why you keep bringing up resolution, both bayo 2 and GOW3 are 720p. 

edit the pics you posted of baynoetta 2 are super sampled bull shots, why don't post some impressive shots,that actually represent what the game looks like.


you could at least put better escnes on bayo

 

 

the problem with that pic is its a bull shot, its super sampled, tecmo does that samething with ninja gaiden. anything that missing jaggies is a bullshot cause bayo 2 has plenty.

here is the best pic i could find of bayo 2 

 

 

mm, maybe they are bullshots, god of war incluced

 

just by seeign these shots from ign

 

 

one can deduce that

 

 

thsese seem to be real

 

 



tanok said:
starworld said:
tanok said:
starworld said:
hated_individual said:
starworld said:

 

hated_individual said:
@starworld

You must be salty and/or in denial... GOW 3 and DMC4 looking better than Bayonetta 2? Don't make me laugh.

I guess you have fetish for models that both are low polygon and have low resolution textures in comparison to Bayonetta 2, do you have an eye for detail or you judge by art style?... LMAO

pics are better then words, get some glasses.


I agree with you that pictures are better than words...

Anyway I am wondering why are you saying the thing to me that you desperatly need? I am puzzled.

 

Ninja Gaiden 3 has character with +100k does that mean it looks better then ryse, GOW3 has better anti aliasing, textures, character models and lighting then baynetta 2, and i don't why you keep bringing up resolution, both bayo 2 and GOW3 are 720p. 

edit the pics you posted of baynoetta 2 are super sampled bull shots, why don't post some impressive shots,that actually represent what the game looks like.


you could at least put better escnes on bayo

 

 

the problem with that pic is its a bull shot, its super sampled, tecmo does that samething with ninja gaiden. anything that missing jaggies is a bullshot cause bayo 2 has plenty.

here is the best pic i could find of bayo 2 

 

 

mm, maybe they are bullshots, god of war incluced

 

just by seeign these shots from ign

 

 

 

 

one can deduce that

 

 

thsese seem to be real

 

 

nope those are bull shots, also it well documented how amazing the AA solution is for GOW3, those are all real gameplay shots

"God of War III is using an implementation of morphological anti-aliasing, carried out by the SPUs. This achieves superior edge-smoothing, and is another example of how offloading tasks typically done on the graphics chip can result in both performance and quality increases."