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Forums - Nintendo - The truth about Nintendo

 

What do you think about Nintendo's attitude?

Awful, they should fail i... 189 14.04%
 
Pretty Bad, they should l... 385 28.60%
 
Not bad, they're just as anybody else 188 13.97%
 
Good, we need more like them 389 28.90%
 
Excellent, they don't need to change one bit 173 12.85%
 
Total:1,324

This is the thread about the real truth about Nintendo: http://gamrconnect.vgchartz.com/thread.php?id=179303&page=1

This thread is a phony.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

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sundin13 said:

I feel like every time you use the word "evolution", the entire scientific community cringes.Its like when people say that humans are the "most evolved" animal which is complete BS from a scientific perspective.

You really cannot say anything about the music Nintendo uses in their games without being 100% opinionated. There is no facts backing up those opinions. "Sang music" is in no way more evolved than instrumental music. You have spoken about music a few times on here and used it as an example of how Nintendo hasn't evolved or adapted but I am still waiting for proof.

Additionally Nintendo does use vocals in a lot of their music (whether it is a choir or it is lyrical varies)

If this isn't enough proof for you, then I will not bother debating with you about this topic (once 3D is objectively more evolved than 2D):

"Regarding music, no, games don't need to (and they didn't) phase out instrumental music. They (can) have both. And of course vocal music is more evolved. Games began to have only instrumental music and then adopted vocal music when they became more evolved. Even the music itself began to be instrumental-only and then evolved too. Nonetheless, that doesn't mean vocal music is better. A perfect comparison would be 2D and 3D games. Games began to be 2D and then most of them evolved to 3D. Does this mean 2D games are worse? Of course not. But they are not as evolved, that's for sure."

Additionally, the OP doesn't say Nintendo games don't have vocal music nowadays but that they got it later than the competitors.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Viper1 said:
Zod95 said:

 And I did so because they comprise fighters with real techniques and real moves. You can actually learn a lot about martial arts playing those games (in a way that you can't on books or videos, because on videogames you do it yourself and you apply each move when you feel the need to do so).

On behalf of all of us that have studied a real martial art, we're going to have to ask you to stop.

I've also studied a real martial art, so speak for yourself.

 

Viper1 said:
No doubt inspirations are there.  EVen fully motion capped at times.  Namco's motion capture of Marcelo Pereira for Eddy Gordo's character in Tekken 3 was jaw dropping.  But you can't 'learn' the martial art of capoeira simply through imitation of moves.  I'm almost shocked he even insinuated that you could.  But then I read some of the first post again and now I'm not shocked anymore.

I didn't say one could learn a martial art by playing videogames. I said one could learn a lot about martial arts by doing so.

I guess it's not the first time you misread things, then "enter in shock" and then it's facepalm moment.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Viper1 said:
Zod95 said:

 And I did so because they comprise fighters with real techniques and real moves. You can actually learn a lot about martial arts playing those games (in a way that you can't on books or videos, because on videogames you do it yourself and you apply each move when you feel the need to do so).

On behalf of all of us that have studied a real martial art, we're going to have to ask you to stop.


LMAO!! This is the funniest thing he has posted on this thread. What's even funnier is he actually believes that!!!!

It's just as much a "universal truth" as his entire article.... In another universe of course!



Zod95 said:
Viper1 said:
No doubt inspirations are there.  EVen fully motion capped at times.  Namco's motion capture of Marcelo Pereira for Eddy Gordo's character in Tekken 3 was jaw dropping.  But you can't 'learn' the martial art of capoeira simply through imitation of moves.  I'm almost shocked he even insinuated that you could.  But then I read some of the first post again and now I'm not shocked anymore.

I didn't say one could learn a martial art by playing videogames. I said one could learn a lot about martial arts by doing so.

I guess it's not the first time you misread things, then "enter in shock" and then it's facepalm moment.


@Bold: Several key words here:  COULD.  Which you also CAN learn things from playing pretty much any video game about SOMETHING.  The THING you would learn about Martial Arts from those fighting games is in no way practical and very limited.  

edit: The other key words are "a lot" (which simply is relative and vague) and your underlined word.



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Zod95 said:
sundin13 said:

I feel like every time you use the word "evolution", the entire scientific community cringes.Its like when people say that humans are the "most evolved" animal which is complete BS from a scientific perspective.

You really cannot say anything about the music Nintendo uses in their games without being 100% opinionated. There is no facts backing up those opinions. "Sang music" is in no way more evolved than instrumental music. You have spoken about music a few times on here and used it as an example of how Nintendo hasn't evolved or adapted but I am still waiting for proof.

Additionally Nintendo does use vocals in a lot of their music (whether it is a choir or it is lyrical varies)

If this isn't enough proof for you, then I will not bother debating with you about this topic (once 3D is objectively more evolved than 2D):

"Regarding music, no, games don't need to (and they didn't) phase out instrumental music. They (can) have both. And of course vocal music is more evolved. Games began to have only instrumental music and then adopted vocal music when they became more evolved. Even the music itself began to be instrumental-only and then evolved too. Nonetheless, that doesn't mean vocal music is better. A perfect comparison would be 2D and 3D games. Games began to be 2D and then most of them evolved to 3D. Does this mean 2D games are worse? Of course not. But they are not as evolved, that's for sure."

Additionally, the OP doesn't say Nintendo games don't have vocal music nowadays but that they got it later than the competitors.


Once again, you are using the word "evolved" terribly wrong.

Also, Instruments were introduced at about the same time vocals were in video games (and it could also be argued that vocals are less evolved than instruments but I will ignore that point). Prior to that it was all digital. Therefore, by using your own logic (which is HIGHLY flawed), instruments in music are equally evolved as lyrics, with both being more evolved than digital music (including digital lyrics). As soon as technology allowed using recorded sounds, both vocals and instruments were utilized.

You certainly aren't backing up your opinions with facts here...I'm not going to bother delving into the 2D vs 3D evolution debate because it is basically a matter of semantics.

Also, once again, you aren't showing how this in any way villifies Nintendo or this should be seen as a negative. You can talk about effort but I think its fairly undeniable that Nintendo does and always has put a lot of effort into their soundtracks...

So basically what I'm saying is that your point is flawed, not based in facts and you have no way of connecting this point to your central thesis statement (Nintendo is evil and whatnot)...



Zod95 said:
Viper1 said:
Zod95 said:

 And I did so because they comprise fighters with real techniques and real moves. You can actually learn a lot about martial arts playing those games (in a way that you can't on books or videos, because on videogames you do it yourself and you apply each move when you feel the need to do so).

On behalf of all of us that have studied a real martial art, we're going to have to ask you to stop.

I've also studied a real martial art, so speak for yourself.

 

Viper1 said:
No doubt inspirations are there.  EVen fully motion capped at times.  Namco's motion capture of Marcelo Pereira for Eddy Gordo's character in Tekken 3 was jaw dropping.  But you can't 'learn' the martial art of capoeira simply through imitation of moves.  I'm almost shocked he even insinuated that you could.  But then I read some of the first post again and now I'm not shocked anymore.

I didn't say one could learn a martial art by playing videogames. I said one could learn a lot about martial arts by doing so.

I guess it's not the first time you misread things, then "enter in shock" and then it's facepalm moment.

Oh..."about".  Perhaps you didn't read your own post.

You can actually learn a lot about martial arts playing those games....because on videogames you do it yourself and you apply each move when you feel the need to do so

That reads far more like you are saying you learn the art...not just learn about the art.  Learning about the art is history, purpose, associations of mind and body, etc...  Learning when to do the "moves" isn't learning about the art.   As someone who claims to have studied an art, you should know this.



The rEVOLution is not being televised

Zod95 said:

Additionally, the OP doesn't say Nintendo games don't have vocal music nowadays but that they got it later than the competitors.

Just a note here: Killer Instinct had vocal music in 1994 on Arcade, and the SNES port in 1995 kept it. And in the context of 3rd parties on the platform, Tales of Symphonia Phantasia had a song on its opening. While not common, vocals were possible on the SNES. Star Ocean is also an example of this (using a special compression chip).

EDIT: Mixed the Tales...



Zod95 said:
sundin13 said:

I feel like every time you use the word "evolution", the entire scientific community cringes.Its like when people say that humans are the "most evolved" animal which is complete BS from a scientific perspective.

You really cannot say anything about the music Nintendo uses in their games without being 100% opinionated. There is no facts backing up those opinions. "Sang music" is in no way more evolved than instrumental music. You have spoken about music a few times on here and used it as an example of how Nintendo hasn't evolved or adapted but I am still waiting for proof.

Additionally Nintendo does use vocals in a lot of their music (whether it is a choir or it is lyrical varies)

If this isn't enough proof for you, then I will not bother debating with you about this topic (once 3D is objectively more evolved than 2D):

"Regarding music, no, games don't need to (and they didn't) phase out instrumental music. They (can) have both. And of course vocal music is more evolved. Games began to have only instrumental music and then adopted vocal music when they became more evolved. Even the music itself began to be instrumental-only and then evolved too. Nonetheless, that doesn't mean vocal music is better. A perfect comparison would be 2D and 3D games. Games began to be 2D and then most of them evolved to 3D. Does this mean 2D games are worse? Of course not. But they are not as evolved, that's for sure."

Additionally, the OP doesn't say Nintendo games don't have vocal music nowadays but that they got it later than the competitors.


I don't understand the point you're trying make by claiming that vocal music is more evolved than instrumental. Does it make vocal music more complex? Superior? More expensive? Harder to make? More evolved or not I fail to see what it would prove.



Zod95 said:
Final-Fan said:

The lines are a lot blurrier than you seem to be claiming here.  Consider Soul Calibur.  Sure, there are relatively realistic-looking moves going on there, but on the other hand, you have ridiculous crap like Ivy's chain-sword and Voldo in general.  Additionally, people routinely get stabbed and have things done to them that would cripple or kill real humans, and they get up none the worse for wear, aside from a lower health bar.  Super Smash Bros. doesn't pretend to be realistic, but how much less realistic is it actually?—aside from at-a-glance appearance? 

The arenas in Soul Calibur are just platforms with cosmetic features and backgrounds that sometimes look sort of real, like the cave dock/shipyard area, and sometimes are pretty fantastical.  Yes, it's more "realistic" than SSB but it's just a matter of degrees.  The biggest difference is the fact that you have more interaction and variation with the level in SSB.  More stuff to jump around and play with, versus a small blank area for pure one-on-one combat in Soul Calibur. 

"the characters are humans (maybe not all of them)"
There are also more human characters in SSB than non-human, although some of them are "cartoony". 

As for music, my thought is that there came a time when the technology in video games made it possible to have pleasing-sounding music with vocals, and then some games included that.  But I wouldn't say there's a large scale trend of phasing out instrumental music in favor of vocal, and I wouldn't say that music with vocals is more "evolved" in terms of video games.  So no, I dispute your "facts". 

Humans vs. Pokemon:  I thought you had said or implied somewhere that a game with human characters would, all else being equal, be intrinsically superior to a game with made-up fantasy creatures done in a non-"realistic" style.  Similar to the instrumental vs. vocal/rock music.  Pokemon was just an example, I didn't mean that you specifically said humans>Pokemon. 

I don't know how can you ignore my comments (Tekken/DOA/SC have indeed realistic characters, arenas and moves) and I don't know how can you ignore my notes (they are only somewhat realistic, not fully realistic). Do they have non-humans? Yes, they have. Do they have surreal arenas? Sure. Do they have a gameplay system that comprises damage? No, they don't. Then, what? They still are far more realistic than Super Smash Bros...and no, cartoony characters don't seem real.

Regarding music, no, games don't need to (and they didn't) phase out instrumental music. They (can) have both. And of course vocal music is more evolved. Games began to have only instrumental music and then adopted vocal music when they became more evolved. Even the music itself began to be instrumental-only and then evolved too. Nonetheless, that doesn't mean vocal music is better. A perfect comparison would be 2D and 3D games. Games began to be 2D and then most of them evolved to 3D. Does this mean 2D games are worse? Of course not. But they are not as evolved, that's for sure.

In regards to non-realistic style, I never something like that. Maybe you're talking about when I was explaining that it's easier to perceive remarkable achievements on realistic games (once we can compare them with reality) than on non-realistic games (the analysis is far more difficult).

(Paragraph) 1:  How did I ignore your points?  I specifically addressed what you said about SC, Tekken, etc. having "realistic" characters etc.  If anything, you ingored mine.  When I asked, "how much more realistic are they really?", the answer "much more" is entirely unacceptable for this discussion unless you admit it's just an expression of your opinion.  On the one side are games with mostly human-looking characters (but some fantasy-looking characters) beating each other up non-realistically in ways that more often than not imitate real fighting moves, but also in many ways that don't.  On the other side are games with some human-looking characters and some fantasy-looking characters beating each other up non-realistically in ways that mostly do not imitate real fighting moves, but also in some ways that do.  Is one of these sides more realistic?  Yes.  Is it a huge difference that proves something about the philosophies about who created them?  No. 

(Paragraph) 2:  Other people have pointed out that your timeline is wrong, and I thank them for their contribution.  Also, what EXACTLY do you mean by "evolved"?  Is it nothing more than "this one came after that one"? 

(Paragraph) 3:  Have you ever considered the possibility that you are underestimating many of Nintendo's games because of this difficulty in discerning achievements in those games? 



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