Another interesting post with several arguments I must agree with (or at least accept your view). On the other hand, here is what I must comment:
seiya19 said:
we know the games keep selling a good amount (retailers wouldn't keep stocking them otherwise), and Nintendo would be doing a disservice to themselves if they were losing a considerable number of sales for keeping the price up.
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As the OP says, that is the price to pay to blackmail the market. But once the "arm wrestling" is won, the earnings are expected to largely compensate the initial loss of potential clients. As for the retailers, they don't lose anything, they just have to order fewer copies or, better saying, the right amount of copies (since they are fewer than what they could be but actually higher than most of the games from other publishers). And the "arm wrestling" is won since long ago. Many of Nintendo's sales on consoles and games are from their inflated percepted value (precisely like Apple) and those sales along with the others at higher price points than what they should account for much higher profits than what would be achieved with another strategy.
seiya19 said:
When I claimed they were doing the same, I wasn't refering to "blackmailing the market", as I don't agree with said premise. I was just pointing out their strategy regarding exclusive content. The differences here have to do with the kind of objectives they have as companies, as well as the industries they're involved. In Microsoft's case, keeping Windows as the prefered OS for gamers is of relevance to them, so releasing a few late ports from time to time benefits them, without getting in the way of Xbox. And in Sony's case, SOE is a profitable venture for them, founded in 1995, way before MMOs were possible on consoles. All 3 of them use exclusives to sell their platforms, even if Nintendo depends more on them.
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But then Sony could have turned those MMOs exclusive on consoles. They didn't. Moreover, it's not just about SOE. Psygnosis, for example, was bought by Sony in 1993 and series like Destruction Derby and WipEout continued be be launched on the PC and even on Saturn and N64 until 1998. Lemmings Revolution was launched on the PC on 2000, Discworld and Formula 1 on 1996, ODT on 1998, Drakan on 1999, among many others. Another example is 989 Sports: Sony has let their MLB 2004 to be released for mobile. Another example is PlayStation Now: Sony will let their games to be played on every smarphone and even TVs.
You're right, Sony as a company has a different objective than Nintendo. They don't want to be the "Apple" of videogames.
seiya19 said:
I think the first one here is quite relevant. Your arguments refer to an "integrated and long-term strategy", yet all these exceptions don't matter much ? In fact, considering the number of games Nintendo releases every year, I would estimate that the games that do get price reductions are actually the majority.
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All get price reductions. But only few (not the majority) drop their price significantly over time and they account for an even (much) smaller share of the sales. So, yes, I doesn't matter much.
seiya19 said:
I wouldn't describe it as a lie per se, but I would say it's a case of confirmation bias. The facts are largely true (with perhaps a few details omitted as you mention, and some elements being outside my knowledge to be able to confirm/deny entirely) and there's an internal consistency in your arguments, but you seem to be starting from a particular premise and then selecting data to prove it instead of taking into account other hypothesis. I just don't see enough evidence to validate your arguments, while I see more plausible hypothesis and other data being dismissed.
But of course, you're entitled to your opinion, and I'm not trying to change that. The issue here is how you presented said views as facts, when there's other valid interpretations and data to consider. Without leaving much room for disagreement, the general tone of the OP feels antagonistic as someone else mentioned before me, despite the praise you gave.
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Fair enough. It is true that the long-term strategy described is not admitted by Nintendo and thus is can be considered speculation (one can always argue there isn't enough evidence to be sure about it). But, at least in my view, it's like those kinds of things we know it's true. It's like saying there isn't enough evidence to prove that Microsoft prefers to buy exclusives than to make them. Unless they state it, the "preference" can always be argued about as well as their decisions. Or that Sony wants to appeal to the different markets and audiences. Unless they state it, the "desire" can always be put into perspective as well as their actions.
Therefore, I think it's honest in these cases to speculate. On the other hand, claiming such speculations are blatant lies is definitely dishonest.