seiya19 said:
Actually, I believe I did. All those references you made about Nintendo's policies from the NES are not relevant anymore (aside the ones that are still standard practice), and comparing them to the PS2 era like you did in point 2.3 is being disingeneous. You're not making any clear distinction between the situation of the market at those different times, nor how Nintendo's practices have changed over the years. Putting everything on the same bag and trying to tie these elements together in order to prove some kind of attitude over the years is just misleading. As I said before, those decisions were made under different circumstances by different people.
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Not relevant to you, it may be relevant to people who want to perceive Nintendo's mindset (when they had the opportunity X they did Y, now they don't have X anymore).
I didn't feel the need to make any market distinction. If you think I should, tell specifically what and why.
Nintendo's practices may have changed because they don't have the opportunity X anymore. I believe that opportunities are more volatile than company's mindsets, although I see you think otherwise.
seiya19 said:
Following a different strategy/philosophy hardware-wise is not the same as ignoring developers needs, and many 3rd parties have actually benefited from said differences. You're presenting a false dichotomy here of everything or nothing, as if the only way to support them is to do everything they (the big publishers) allegedly ask, all while ignoring how Sony and Microsoft have also taken unilateral choices (CELL, Kinect, etc). If there's a group of developers or publishers that refuse to work with said technology, it's their choice, nothing more than that.
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Of course it is. Developers need means (hardware) to get to ends (software).
Tell me 5 of said "many" 3rd parties that got benefited from Wii's lower core capabilities.
I'm not presenting any dichotomy, the more power a platform holds, the more freedom a software developer has (it's continuous, not boolean). And to give such freedom is not to meet any whim devs ask, it's just to meet a "common sense" need.
Cell and Kinect were choices about spending, investing, moving forward. Not choices about doing less or doing nothing. I don't criticize Wii Motion either, do I?
seiya19 said:
And while Nintendo may or may not have holes regarding their support to 3rd parties in terms of development tools, it is undeniable that they have collaborated with 3rd parties in many other ways, which denotes intention. An intention that contradicts your narrative.
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Like I said, Nintendo's practices may have changed because they don't have the opportunity X anymore.
seiya19 said:
As for your point about hardware specs bringing freedom, I would argue that we're at a time now where developers are far more limited by budget and time constraints than the hardware itself. If you check the lineup of PS3, 360 or even Wii, how many games do you see that take full advantage of the hardware ? How many developers have the time and resources to take advantage of said specs ? And last but not least, how much of said power is used to expand gameplay, and not just graphics ?
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You fail to perceive that developers are very diverse. Some are more limited by budget and time, others by hardware. Let the latter not be restricted without harming the former, even if the former gets no benefit.
Your last question is enigmatic. Why are you assuming that every gamer prefers gameplay over graphics? Why are you assuming that a console maker is accountable for the 3rd parties' decisions regarding hardware use?
seiya19 said:
What's the downside ? Well, for starters, said hardware costs more to both the consumer and the company, and it tends to be less reliable. Then, it incentivizes "AAA" developers to get into an arms race that prioritizes the use of said technology at all costs, no matter how creativity and profitability are impacted, in order to meet the expectations of a relatively small number of gamers in the market. You might not see this as an issue, but I do.
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PC costs even more, it has games that are even more cutting-edge than the ones on consoles and yet there are plenty of indies there.
There are games that cost 100M€, others that cost 10M€, others that cost 1M€, some may even cost less than that, but a 400€ PS4 is no significant cost to any of them, even if it's not reliable and they need to buy 2 or 3.
The issue that you see doesn't exist. Neither Sony nor Microsoft force any 3rd party to incur into big investments. Please, stop insisting on that argument. If you continue to ignore the fact that 3rd parties are free to do whatever they want on PlayStation and Xbox and pretend there are no indie games there because Sony and Microsoft force devs to only do AAA games, I will ignore such repetitions of false arguments.
seiya19 said:
what's the point of consoles to exist if freedom is the ultimate goal ? PCs will always have the advantage here because of being an open platform that regularly updates itself, so why not support it instead ? Historically, the reason why consoles existed in the first place was to prioritize a pick-up and play philosophy over customization, power and complexity. To reach more consumers through affordable hardware and ease of use. And to have a controlled enviroment where every game complies with a set of standards, in order to assure uniformity and "quality control" (more than one meaning here...) among every unit. The fact is, the current direction Sony and Microsoft are going (and the one you're apparently supporting) goes directly against said values, which ends up putting the reason of said platforms to exist into question...
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...over power?? Do you think consoles sell because they are less powerful?!
Who said that freedom is the ultimate goal? There are other crucial goals like price and simplicity (as you said).
"Quality control"?? I begin to fear that you're apologist of the Nintendo from the 80s and early 90s. Do you really think that the games' quality control should be tyrantly made by the console maker?
Sony and Microsoft are not going against price and simplicity. PS4 and XOne are cheaper than PCs of the same level, much more simple to use and assure that any game will run in full for the coming years.