Zod95 said:
In your view about Sony and Cell: - Sony was perverse by designing a complex system that would make 3rd party development difficult. - Sony was naive by thinking they could win without 3rd party support. You implicitly call Sony perverse or naive as it is convinient to you. Doublestandard?
You have yet to reply to this: "Then Eye Of Judgment, LittleBigPlanet and Flower are only refinements from what games? And what about Twisted Metal, EyePet and Singstar? I'm also curious to know which games are Heavy Rain, Destruction Derby and Getaway refinements from. And also MotorStorm, Knack and Killzone."
Exactly on the editor. Making a powerful editor and creating a game from it is a tremendous risk. First, such a powerful editor is a monster of uncontrolled quality. Second, creating a game from an editor that will be available to everybody is like working on a fully transparent building. Their effort and talent was totally exposed. Third, such a game is not cheap to create and it could have easily become a massive flop.
Graphic leaps don't count? Why? Cell was an innovation and a major risk. But I tell you more. EyeToy was a risk. Blu-ray was a risk. PSP Go was a risk. PlayStation Now will be a major risk. You want games? Eye Of Judgment was a risk. They've created an entire cards gaming ecosystem inside the PS3. LittleBigPlanet was a risk. Heavy Rain was a risk. A button-choice-based game could have turned into an anecdotic flop. Let me know if you want some more.
You're not listening: the issue is not on the software, it's on the hardware dissemination. Imagine PS4+XOne selling 800M per year and smartphones selling 30M. How would be the software sales of each one? What would the the profits of the consoles' AAA games vs the 1-dollar apps? |
1. That the whole point...hes using that example to point out your double standards and it seems to me that you just admitted it >.>
2. Eye of Judgement: TCG + Camera
LBP: Generic 2D platformer with custom levels
Flower: Technically not a Sony game but i'll give you that one
Twisted Metal: Car Combat with dark shell
Eyepet: Nintendogs with camera
Singstar: Karaoke
Heavy Rain: Fahrenheit aka Indigo Prophecy (published by Atari and available on PS2/XBox)
Getaway: Never heard of it but it sounds like GTA to me
Destruction Derby: you mean this destruction derby? http://en.wikipedia.org/wiki/Destruction_Derby
Not even close to being sony's game
Motorstorm: Just a racing game
Killzone: Halo killer
None of these games are really innovative...they are all just evolution
3. yeah, the editor was good. Too bad they couldn't figure out the gameplay. Should've taken some lessons from Nintendo on that...
4. Graphic Leaps are natural progression so naturally they don't count as innovation.
Also, Eyetoy wasn't really a risk, if it flopped it wouldn't really hurt Sony too much. It was too peripheral to matter.
BluRay was self support. They used a format that they made to make more money...
PSPGo was a terrible decision..If you classify terrible decisions as "risks" then I'll give you that
So if Eye of Judgement was a risk...what about the pokemon trading card game?
Seriously, if you classify those things as "risks", then I don't see how you could ignore that motion control was a risk, 3D was a risk, gamepad controller was a risk, First Person Metroid was a risk, etc....
5. As I've said before...if AAA games were making tons of money, devs wouldn't be leaving left and right. You don't walk away from something that works but the AAA gaming environment doesn't work
EDIT: @"That's right. I acknowledge little merit on that. And it's easy to understand why: such games require little time, money and other resources but talent, they don't even require to go out of the 4 walls of the studios. For me, that's the easy route."
110% your opinion...I would argue that it is just as difficult to create a game with a unique art style than it is to just make a cardboard cut out of real life. One of them actually takes talent and creativity, the other is just looking outside and saying "I'm doing that!"
Also, as I've said 100x, Nintendo games frequently have longer dev times than the industry standard for photorealistic games...what does that say about the time/money/effort that goes into Nintendo games?
EDIT: @Your quote on pokemon below: You are clearly implying that a more complicated game is a better game. i have already fully argued your point on pokemon but this is ridiculous. Making pokemon real time wont make it a better game, it will just make it a different game.







