fatslob-:O said:
Both bayonetta 1 and 2 were at 720p with no anti aliasing applied to boot. I'm not sure about your eyes but their both look blurry as hell to me. |
Proof that Bayo 2 will have no AA?


fatslob-:O said:
Both bayonetta 1 and 2 were at 720p with no anti aliasing applied to boot. I'm not sure about your eyes but their both look blurry as hell to me. |
Proof that Bayo 2 will have no AA?
I wish Nintendo fans would stop trying to talk about graphics, it frustrates me to be associated with them.

Here's a ps3/360 screen comparison:

And here's Bayonetta 2:

The 360 version looked better than the PS3, but it was still WAY off from what Bayonetta 2 looks like. So the haters need to stop pretending that the 360 version looks just as good or something.
curl-6 said:
Proof that Bayo 2 will have no AA? |
Bayonetta

Bayonetta 2

Both of them look like they have some shit ton of aliasing. Take a look at dem jaggies LOL.


| fatslob-:O said: Bayonetta
Bayonetta 2
Both of them look like they have some shit ton of aliasing. |
Bayonetta

Bayonetta 2

See how much richer and cleaner Bayo 2 is?
curl-6 said:
Bayonetta
Bayonetta 2
See how much richer and cleaner Bayo 2 is? |
The only difference I'm noticing is the colour palette. That blurriness is probably due to getting sick of that brown colour.
They both look like a mess to me. I'll stick to my PC thanks. 1440P w/ 8x MSAA FTW LOL


fatslob-:O said:
The only difference I'm noticing is the colour palette. That blurriness is probably due to getting sick of that brown colour. They both look like a mess to me. I'll stick to my PC thanks. 1440P w/ 8x MSAA FTW LOL |
There's also less blur in Bayo 2.
And until PC plays the latest Nintendo games, I'll stick with consoles, haha.
curl-6 said:
I'm pretty sure some of the larger backdrops during hectic setpieces would demand more than the PS3/360's <500MB of RAM. |
The PS3 managed GOWIII's scale back in 2010 with relative ease (30 - 60fps), i see no reason i couldn't manage Bayonetta 2's. Especially when it comes to static scale (such as the city in the plane part of B2) there are a lot of way of streamlining the process with very little visual difference.



Zekkyou said:
The PS3 managed GOWIII's scale back in 2010 with relative ease (30 - 60fps), i see no reason i couldn't manage Bayonetta 2's. Especially when it comes to static scale (such as the city in the plane part of B2) there are a lot of way of streamlining the process with very little visual difference. |
At the end of the day, 1GB of RAM is still double what PS3 or 360 has. Any situation where over 500MB of assets are required to be in play at once, PS3/360 would hit a brick wall.