Zekkyou said:
curl-6 said:
Zekkyou said:
Everyone knows the 360 version ran a shit ton better :P Hence i called the PS3 version a shitty port. Either way I have little doubt both the PS3 and 360 could run Bayonetta 2 stably at 720p (like the 360 did the first). In the over 4 years since the original released there have been plenty of games i'd consider more technically demanding. Bayonetta 2 does have huge amounts of action, but the game itself has relatively mid-tier visuals (except for the AA which is just plain awful at times).
Neither could run it at 1080p like the WiiU, but 720p sure.
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I'm pretty sure some of the larger backdrops during hectic setpieces would demand more than the PS3/360's <500MB of RAM.
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The PS3 managed GOWIII's scale back in 2010 with relative ease (30 - 60fps), i see no reason i couldn't manage Bayonetta 2's. Especially when it comes to static scale (such as the city in the plane part of B2) there are a lot of way of streamlining the process with very little visual difference.
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At the end of the day, 1GB of RAM is still double what PS3 or 360 has. Any situation where over 500MB of assets are required to be in play at once, PS3/360 would hit a brick wall.