curl-6 said:
Zekkyou said:
Everyone knows the 360 version ran a shit ton better :P Hence i called the PS3 version a shitty port. Either way I have little doubt both the PS3 and 360 could run Bayonetta 2 stably at 720p (like the 360 did the first). In the over 4 years since the original released there have been plenty of games i'd consider more technically demanding. Bayonetta 2 does have huge amounts of action, but the game itself has relatively mid-tier visuals (except for the AA which is just plain awful at times).
Neither could run it at 1080p like the WiiU, but 720p sure.
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I'm pretty sure some of the larger backdrops during hectic setpieces would demand more than the PS3/360's <500MB of RAM.
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The PS3 managed GOWIII's scale back in 2010 with relative ease (30 - 60fps), i see no reason i couldn't manage Bayonetta 2's. Especially when it comes to static scale (such as the city in the plane part of B2) there are a lot of way of streamlining the process with very little visual difference.