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Forums - Nintendo - What was Nintendo originally planning for Q1-Q2 on Wii U?

there plan was EA's unprecedented support for Q1 and Q2 in 2014, then when EA left there was no plan so games got pushed back.



 

 

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Their original plans for early 2013 didn't work.

Rayman Legends, The Wonderful 101, Pikmin 3, Wii Fit U, Deus Ex and Ninja Gaiden 3 were supposed to exclusive launch window games. They were either delayed or went multiplat.

The delays of 2013 games also affected 2014 games. Monolith had to work on Pikmin 3 and A Link Between Worlds instead of focussing on X and Ganbarion (the guys behind Pandors's Tower) worked on Wii Fit U instead of a new RPG.

 

3D World, Pikmin 3 and The Wonderful 101 don't look cheap to me.

Even Super Mario Galaxy was more expensive than many so-called 'AAA games' on 360 or PS3.



Who knows. Maybe they were still kidding themselves this time last year that third parties were still on board.

They're going to up their output tho, 1 game a quarter or less isn't acceptable!



 

Hi, look at the gap between Xbone and Wii U, weekly diff. 35000-40000
it is not so easy for Xbone to catch up might take 2 years



supernihilist said:
Barozi said:

Not sure where the exact figure is coming from but this doesn't sound like trolling from his side:
http://www.polygon.com/2013/8/7/4597900/why-the-wonderful-101-doesnt-really-begin-until-the-second-playthrough

"We've never used this size of a team and this amount of time to build a game before,"

Definitely the most expensive game Platinum Games has created (before Bayonetta 2 at least). So should easily be $20m without advertising.


Sonic Lost World, Mario 3D World and Pikmin 3 aren't that conservative either.


are you telling me that theW101 costs about the same or more than Uncharted 3???

do you realize how stupid that sounds, and please all WiiU games are cheap as fuck, all look like HD Wii games, Mario 3DWorld is the only one that makes a good use of WiiUs GPU but thats it.

W101?  That game was obviously on the expensive side.  A huge amount of unique art assets, constant on-screen effects, a ton of vocal work, lots of animation and cut-scenes--that all requires time and money.  You can tell a lot of people worked on it.  Even the localization was probably expensive.



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kastark said:
Hi, look at the gap between Xbone and Wii U, weekly diff. 35000-40000
it is not so easy for Xbone to catch up might take 2 years


How in the hell is that relevant to this discussion?



When the herd loses its way, the shepard must kill the bull that leads them astray.

I'm not sure.



maybe not that relevant
but everybody thinks Xbone sold like 10-15 million and Wii U a lot less
this is not true Wii U leads both Ps4 and Xbone.
Maybe the launch of Wii U was not that bad
Xbone do not sell that much - Ps4 sells but is it enough
Why not make a game for Wii U - it can not be the installed base that's bad.
I think both Sony and MS are making deals with publishers and Nintendo are been too nice.



supernihilist said:
fatslob-:O said:
supernihilist said:
im very surprised by Nintendos inability to put up SW fast....i mean, i n the GC days they put Zelda; Mario, Metroid, Luigi, Wave race, F-zero, Pikmin, Starfox, Eternal darkness and more...in the first 2 years!!

Development costs ...


yeah but comparatilvely they cant be much more than they were in 2001 when GC was top tech, is not that WiiU games are high budget by todays standard at all, GC games were.

If they can't fund developement costs for their own IP's then what's the point of being a console manufacturer? The wii u will die without a decent stream of nintendo IP's just like it is now.



I suspect they're probably just doing the best they can. Third parties fill gaps in PlayStation & Xbox lineups and sadly WiiU just does not have that support (or if it does, it seems to be holiday-loaded ports of AAA titles like CoD & AC and child-friendly titles like Disney Infinity & Skylanders).

So, short of them getting second-party titles in development and out of the door within a year (since this time last year it seemed they were still betting on third party support being there), nothing was going to happen for Q1 of this year.

And with the troubles their own development teams seem to be experiencing with HD development, it makes the gaps even longer. Though I question what's holding up Bayonetta 2 since Platinum should be well versed on this by now.