By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - I guess we´ll have to put up with a lot of doom-mongering for the console industry.

The industry hasn't been this doomed since 1993.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

Around the Network

And that may be ninty fatal mistake (tablets) they need angry mario and luigi bird.

It's quite ridiculous to see someone compare tablet games to console. If this trend get worse we may need ps5 to remake the industrie like nes have done.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

F0X said:

The industry hasn't been this doomed since 1993.


You're actually more right than you know; there was real worry for the viability of the then significantly smaller gaming industry due to the increasing costs tied to the transition to SVGA visuals, a new (for mainstream media at least) format solution with little streamlining in the assembly and production yet, the beginning of uncompressed sound and textures (aka "a whole lot of discs per game") and the more advanced input of processor taxing features and tasks in software right around the mid 90's. Arcades were still hogging a large part of gaming income and on unified, tailored hardware units that made the best work of each component, producing great visuals and sound at the time, and PC and console gaming was "doomed" by many people.

Just a small, perhaps interesting tidbit...



Augen said:
osed125 said:

*snip*

To be very clear again, I don't expect the above to become a reality until a decade at the earliest, when the people that have good internet speed is big enough to make this a better option and completely ditch out the hardware counterpart.  


I agree to an extent. I wanted to deny it years ago, but the evidence is so abundant and can see myself with younger (10 years and under) relatives all want phones and tablets and have no interest in consoles or handhelds.  The question as how these kids develop as they get older. Will they bring this along with them a tablets and phones become what teenagers and then 20s play or will they leave these platforms once they get older?  Honestly have no idea, but I feel old seeing something I am passionate about be so detatched from the popular trends of younger generation.  Is odd what people spend on the device and then place so low value on the content with free to a dollar being common pricing on these games.

http://theoatmeal.com/blog/apps

While this is mostly anecdotal, I see people from literally all ages playing with their smartphones on the bus to work. And most are teenagers and people in the 20s. So I ask myself, if these games have become so popular with even people this age, why would younger audience follow a different path? by the time they get to that age they will already be indoctrinated into playing these games.

But like I say, this is anecdotal more than anything else, because I don't know if that teenager thats playing Candy Crush on the bus has a PS3 which he uses everyday.

Also that comic is hilarious



Nintendo and PC gamer