3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero
3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero
And that may be ninty fatal mistake (tablets) they need angry mario and luigi bird.
It's quite ridiculous to see someone compare tablet games to console. If this trend get worse we may need ps5 to remake the industrie like nes have done.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
| F0X said: The industry hasn't been this doomed since 1993. |
You're actually more right than you know; there was real worry for the viability of the then significantly smaller gaming industry due to the increasing costs tied to the transition to SVGA visuals, a new (for mainstream media at least) format solution with little streamlining in the assembly and production yet, the beginning of uncompressed sound and textures (aka "a whole lot of discs per game") and the more advanced input of processor taxing features and tasks in software right around the mid 90's. Arcades were still hogging a large part of gaming income and on unified, tailored hardware units that made the best work of each component, producing great visuals and sound at the time, and PC and console gaming was "doomed" by many people.
Just a small, perhaps interesting tidbit... 
Augen said:
|
While this is mostly anecdotal, I see people from literally all ages playing with their smartphones on the bus to work. And most are teenagers and people in the 20s. So I ask myself, if these games have become so popular with even people this age, why would younger audience follow a different path? by the time they get to that age they will already be indoctrinated into playing these games.
But like I say, this is anecdotal more than anything else, because I don't know if that teenager thats playing Candy Crush on the bus has a PS3 which he uses everyday.
Also that comic is hilarious 
Nintendo and PC gamer
