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F0X said:

The industry hasn't been this doomed since 1993.


You're actually more right than you know; there was real worry for the viability of the then significantly smaller gaming industry due to the increasing costs tied to the transition to SVGA visuals, a new (for mainstream media at least) format solution with little streamlining in the assembly and production yet, the beginning of uncompressed sound and textures (aka "a whole lot of discs per game") and the more advanced input of processor taxing features and tasks in software right around the mid 90's. Arcades were still hogging a large part of gaming income and on unified, tailored hardware units that made the best work of each component, producing great visuals and sound at the time, and PC and console gaming was "doomed" by many people.

Just a small, perhaps interesting tidbit...