curl-6 said:
But its GPU is not a sped up version of a previous console GPU like with Wii, and PC development doesn't specialise in any one GPU like console development, cos it has to serve different PCs with different GPUs.
And Wii was the exact same CPU as Gamecube but 50% faster, while Wii U's is faster but also multicore and with 12 times as much cache in an assymetrical layout.
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@Bold Oh really, another poor attempt of an excuse on your part. Just because each GPU features a different configuration each time doesn't mean that it WON'T be of the same architecture in it's family. You don't have to aim for a specific configuration, just it's family's ISA. You owned youself by saying GPGPU will give the WII U an advantage but what you also forgot is that it makes programming SIMPLER in general. So which is it ? Does the WII U have GPGPU or does it NOT have GPGPU ? (You can't escape this one. )
That excuse of assymetrical layout again, eh ? Newsflash buddy, it doesn't matter since the programmer won't be able touch it and there are other glaring issues about it's CPU other than it's TINY assymetry.