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Forums - Nintendo Discussion - After seeing Bayonetta 2 and 'X' in action today...

 

The PS4's power seems...

Better, but not THAT much better anymore... 241 15.42%
 
Are you crazy?! The PS4 is GOD! 349 22.33%
 
The Wii U is clearly unde... 741 47.41%
 
The PS4 is selling better... 36 2.30%
 
I think I'll be buying a... 191 12.22%
 
Total:1,558
fatslob-:O said:
curl-6 said:

Oh for god's sake, Wii was an overclocked Gamecube with more memory, any dev with Gamecube experience had a head start on mastering it.

Wii U, on the other hand, is not an overclocked Wii.

You claimed that the WII had a more familiar architecture than the WII U. I refuted it with facts, now get over it. 

Your "facts" are incorrect.

Wii was more familiar cos it was literally the same architecture as its predecessor with more clockspeed and RAM.

Wii U is not a sped up version of any prior console.



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curl-6 said:

Your "facts" are incorrect.

Wii was more familiar cos it was literally the same architecture as its predecessor with more clockspeed and RAM.

Wii U is not a sped up version of any prior console.

It doesn't matter ... It's GPU is closer to PC than the gamecube was and almost every dev has experience with PC. As for it's CPU, it's literally just 3 gamecube processors with a higher clock so what's your excuse for saying that the WII is closer than the WII U ? 



fatslob-:O said:
curl-6 said:

Your "facts" are incorrect.

Wii was more familiar cos it was literally the same architecture as its predecessor with more clockspeed and RAM.

Wii U is not a sped up version of any prior console.

It doesn't matter ... It's GPU is closer to PC than the gamecube was and almost every dev has experience with PC. As for it's CPU, it's literally just 3 gamecube processors with a higher clock so what's your excuse for saying that the WII is closer than the WII U ? 

But its GPU is not a sped up version of a previous console GPU like with Wii, and PC development doesn't specialise in any one GPU like console development, cos it has to serve different PCs with different GPUs.

And Wii was the exact same CPU as Gamecube but 50% faster, while Wii U's is faster but also multicore and with 12 times as much cache in an assymetrical layout.



curl-6 said:

But its GPU is not a sped up version of a previous console GPU like with Wii, and PC development doesn't specialise in any one GPU like console development, cos it has to serve different PCs with different GPUs.

And Wii was the exact same CPU as Gamecube but 50% faster, while Wii U's is faster but also multicore and with 12 times as much cache in an assymetrical layout.

@Bold Oh really, another poor attempt of an excuse on your part. Just because each GPU features a different configuration each time doesn't mean that it WON'T be of the same architecture in it's family. You don't have to aim for a specific configuration, just it's family's ISA. You owned youself by saying GPGPU will give the WII U an advantage but what you also forgot is that it makes programming SIMPLER in general. So which is it ? Does the WII U have GPGPU or does it NOT have GPGPU ? (You can't escape this one. )

That excuse of assymetrical layout again, eh ? Newsflash buddy, it doesn't matter since the programmer won't be able touch it and there are other glaring issues about it's CPU other than it's TINY assymetry.



y time I see people comparing Wii U games (such as X and Bayonetta) with games like GTA and Red Dead Redemption the only thing I can think is:

"Why are people comparing low budget Wii U titles with some of the most expensive titles ever made?"

Budget plays a role much more important than people usually think. I've learned that after more than a decade developing software (which include games by the way).

Unfortunately, I don't think that even 3D Mario and Zelda budget will get close to what those AAA titles had.



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fatslob-:O said:
curl-6 said:

But its GPU is not a sped up version of a previous console GPU like with Wii, and PC development doesn't specialise in any one GPU like console development, cos it has to serve different PCs with different GPUs.

And Wii was the exact same CPU as Gamecube but 50% faster, while Wii U's is faster but also multicore and with 12 times as much cache in an assymetrical layout.

@Bold Oh really, another poor attempt of an excuse on your part. Just because each GPU features a different configuration each time doesn't mean that it WON'T be of the same architecture in it's family. You don't have to aim for a specific configuration, just it's family's ISA. You owned youself by saying GPGPU will give the WII U an advantage but what you also forgot is that it makes programming SIMPLER in general. So which is it ? Does the WII U have GPGPU or does it NOT have GPGPU ? (You can't excape this one. )

That excuse of assymetrical layout again, eh ? Newsflash buddy, it doesn't matter since the programmer won't be able touch it and there are other glaring issues about it's CPU other than it's TINY assymetry.

Nintendo have confirmed its a GPGPU. But its not a sped up version of a prior console GPU like the Wii's, so its less familiar.

And you're dodging the issue, which is that Wii U's CPU is more different from Wii's than Wii's was from GCN's. (A mere overclock)



curl-6 said:

Nintendo have confirmed its a GPGPU. But its not a sped up version of a prior console GPU like the Wii's, so its less familiar.

@Bold WTF does that mean ? GPGPU can't be less familiar otherwise uh oh, it probably doesn't support the DX11 feature set which only means that it's GPU is even more anchient. (The sooner you come out clean the sooner we can stop the rat chase. )

And you're dodging the issue, which is that Wii U's CPU is more different from Wii's than Wii's was from GCN's. (A mere overclock)

Your pointing an insect where there's an elephant in the room ... Like I said it's TINY ass assymetry means almost nothing when other parts of the CPU is horrendous by default. 

Got anymore excuses for me to rip apart ? 



fatslob-:O said:
curl-6 said:

Nintendo have confirmed its a GPGPU. But its not a sped up version of a prior console GPU like the Wii's, so its less familiar.

@Bold WTF does that mean ? GPGPU can't be less familiar otherwise uh oh, it probably doesn't support the DX11 feature set which only means that it's GPU is even more anchient. (The sooner you come out clean the sooner we can stop the rat chase. )

And you're dodging the issue, which is that Wii U's CPU is more different from Wii's than Wii's was from GCN's. (A mere overclock)

Your pointing an insect where there's an elephant in the room ... Like I said it's TINY ass assymetry means almost nothing when other parts of the CPU is horrendous by default. 

Got anymore excuses for me to rip apart ? 

-Wii GPU was the exact same core as GCN, just faster, (and die shrunk) so its familiar. Wii U's GPU is just not a faster version of 360's or PS3's GPU, so its less familiar.

-What's happend here is you've been proven wrong because the Wii CPU was closer to GCN than to Wii U and you're trying to cover it by bashing.



curl-6 said:

-Wii GPU was the exact same core as GCN, just faster, (and die shrunk) so its familiar. Wii U's GPU is just not a faster version of 360's or PS3's GPU, so its less familiar.

@Bold So in other words your saying that the WII U is NOT more powerful than the PS360 ? (The sooner you stop the easier it will be on you.) Just because it's not a faster version of the PS360's GPU doesn't mean that developers won't know about it's family on the PC. LOL 

-What's happend here is you've been proven wrong because the Wii CPU was closer to GCN than to Wii U and you're trying to cover it by bashing.

Whether it's closer to gecko means shit because all of them are similar to a degree of over 97%. 

It's extremely sad to see you making more petty excuses seeing as how I had better respect for you. 



Jesus



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine