curl-6 said:
Hynad said:
curl-6 said:
Not grasping at straws; using common sense and logic.
It's common sense that ports designed for other consoles with different architecture and an extra 6-7 years of dev experience won't show a new system's full power. Especially when they don't even use the system's larger RAM.
It's also clear that Nintendo hasn't pushed the hardware either given that (A) their games so far are simplistic in design and do not prioritise graphics, and (B) they themselves are inexperienced in both HD development and programmable shaders.
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Your so called logic and common sense aren't supported by facts. My assessment is pretty spot on.
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What you call "facts" are not supported by logic. It is not logical to use the performance of early multiplatform games built for a different architecture as a measuring stick of a new system's true capability, especially when said ports show clear signs of failing to use the newer system's capabilities, such as a lack of higher res textures despite having twice as much RAM.
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Look. You love Nintendo. That much we understand. But the amount of spin you're ready to spout at everyone about the Wii U's capabilities is unreasonable at best. Nintendo went for a low power draw architecture, and the result are for everyone to witness. Even though it has more modern components, they're low power consumption components that, while very efficient for what they draw from, barely manages to outmatch the HD twins (which didn't go for that angle, as they were power hungry beasts) because of that.
It's rather sad that people like you won't accept that and move on. This doesn't mean the Wii U won't have beautiful games. But when you see all those exclusive games by rather great developers running in 720p without any AA, and struggling to remain at a steady frame rate, even if it's early in the console's lifespan, it doesn't take a quantum physics degree to understand that the Wii U isn't as powerful as you want to believe, Curl.