SubiyaCryolite said:
"Perhaps more controversial than the rebooted storyline is the fact that Capcom enlists UK developer Ninja Theory for the new game, choosing a 30 frames-per-second update over the smooth 60FPS presentation of past titles. " http://www.eurogamer.net/articles/digitalfoundry-dmc-face-off "Previous games in the series, such as Devil May Cry 4, run at 60 FPS on consoles. " http://www.joystiq.com/2012/11/05/why-dmc-runs-30-fps-on-consoles-according-to-capcom/ If you've played DMC4 you know Nero fights anywhere from 3 to 6 enemies at a time. I could only find screens of 2 enemies on Eurogamer, they offer the best quality captures so I stuck with that one. Bayonetta 2 seems to be doing the exactly the same. Draw distance - yes, though its simulated. You cant run into that distance and explore it. Just like you cant explore Nepal in Uncharted 2 or the city in Final Fantasy XIII-2s boss fight. More objects on screen- No, what objects? The textures are standard 7th gen fare. You cant argue about that in any way. Point out any screenshot or any scene in any footage of this game that proves otherwise. Theres no obvious difference like the difference in Most Wanted U for example. Bayonetta 2 is 720p man. Have. You. Seen. The. Video? You can pause at literally any point and see them 720p jaggies Limititng myself to DMC4 because its the only 720p60fps hack n slash game I know of bar Bayonetta 1. Again, a game from so early in the 7th gen can hold up so well to the U. And yet somehow the gap between the U and the X1/PS4 "isnt so big anymore". Whats to stop me from saying the EXACT SAME thing about the PS3 and 360? The 360 has a tesselation engine afterall, it had a superset of Direct X 9.0c bringinig it close to DX10 (in theory). The PS3 could use its SPUs to pull off fast MLAA which until recently hadn't been used even in the PC space. I could point to The Last of Us and Beyond and scream "diminishing returns", that doesnt change a damn thing. Why does the WiiU get a free pass despite being in the exact same performance level as the 7th gen HD twins? Because of no screen tearing? Because of nice splashes in Trine 2? Are you for real? Like I said RAM will just allow for more scale (Bayo 2 uses) and better textures (which Bayo2 does not use). Same can be said for X. Fantastic scale, everything else is standard fare, will probably be 720p30fps. The WiiUs raw GPU horespower is in line with the 7th gen period. It shows in mutiplats. It shows in first party games. It shows in HD remasters (Wind Waker vs ZOE). You cannot escape that simple fact. |
If we can just use gaming websites as fact with no actual tests then there you go, Bayo 2 is 1080p. Lol.









