By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - After seeing Bayonetta 2 and 'X' in action today...

 

The PS4's power seems...

Better, but not THAT much better anymore... 241 15.42%
 
Are you crazy?! The PS4 is GOD! 349 22.33%
 
The Wii U is clearly unde... 741 47.41%
 
The PS4 is selling better... 36 2.30%
 
I think I'll be buying a... 191 12.22%
 
Total:1,558
ZyroXZ2 said:
JoeTheBro said:
ZyroXZ2 said:
JoeTheBro said:

Would you consider the Wii underpowered, not just less powerful than the other two?

I stated this earlier in the thread, but given the quickly growing size of the thread, will understand that you missed it...

Yes, the Wii was underpowered, because there is an architectural difference in what the machines CAN do between the Wii and PS3/XBox360.

The Wii U no longer has this problem in what it can and can't do.


That's a silly way to define underpowered. The Wii U could be as strong as a smartphone and yet with your logic it wouldn't be underpowered.

I can feel you reaching, but I'll play ball...

When a system CANNOT do something another CAN because the architecture IS NOT ABLE TO do it (not that it can't do it as well), then there's a proper gap.

The Wii CANNOT do things the PS3/XBox360 can do because of its architecture, not just because of its lack of power.

But why does that matter? To the player it doesn't matter if it's bad architecture or bad specs, the visuals still take a hit. Wii couldn't do lots of PS360 effects because of architecture, and Wii U can't do lots of PS4 effects because of power.



Around the Network
JoeTheBro said:

But why does that matter? To the player it doesn't matter if it's bad architecture or bad specs, the visuals still take a hit. Wii couldn't do lots of PS360 effects because of architecture, and Wii U can't do lots of PS4 effects because of power.

No, see, that's the difference, the Wii U CAN do effects the PS4 can, but probably not on the same scale.



Check out my entertainment gaming channel!
^^/
arcelonious said:

I think both Bayonetta 2 and X look great, and I plan to buy both when they come out. However, I think The Witcher 3: Wild Hunt is probably one of the best looking next-gen games currently announced (at least in regards to titles with actual game play footage released), and it is coming out on PC, PS4, and Xbox One.

Again, people keep showing PC footage of The Witcher 3, of course it's going to look good...

It'll look good on the PS4/XBox1 as well, but PC footage is always what publishers prefer to advertise when available for obvious reasons, lol



Check out my entertainment gaming channel!
^^/
ZyroXZ2 said:
 

Again, people keep showing PC footage of The Witcher 3, of course it's going to look good...

It'll look good on the PS4/XBox1 as well, but PC footage is always what publishers prefer to advertise when available for obvious reasons, lol


While it is true that they've shown PC footage (not entirely sure if they haven't shown the game running on PS4 or Xbox One yet), there are also interviews with the developers that state that the game will still look incredible on the consoles, such as during this interview with Konrad Tomaszkiewicz:

G: Will the game look any different on different platforms or you’re aiming to make it look the same? Can gamers with high-end PCs expect better visual fidelity at maximum settings like for The Witcher 2?

K: We’re aiming to deliver the same experience on all the platforms – we’re developing The Witcher 3 on next gen platforms so visual cutbacks will not be the case here. Eyecandy for everyone!

 

Obviously I expect the PC version to still be the best (which is the version I'll be getting), but I'm expecting both console versions to still look beautiful.



JoeTheBro said:

But why does that matter? To the player it doesn't matter if it's bad architecture or bad specs, the visuals still take a hit. Wii couldn't do lots of PS360 effects because of architecture, and Wii U can't do lots of PS4 effects because of power.

Put it like this. if Infamous SS was also on the Wii U.

It would look like comparing infamous 2 (Wii U) to Infamous SS (ps4). That's a big gap if you ask most people.

So yes, Wii U can't do lots of effects the ps4 can. (PS4) At even a higher resolution lol.

The texture, geometry, AA, resolution and lighting effect in SS can't be done on Wii U, especially with the game being open world.

the downgrade will make it look like Infamous 2. That being said, the wii u can make beautiful games too. just like ps3 currently has beautiful games



Smartest nam evila

Current Platforms: HighendPC[rip]/PS4/PS3[rip]/Vita[rip]

Around the Network
arcelonious said:
ZyroXZ2 said:
 

Again, people keep showing PC footage of The Witcher 3, of course it's going to look good...

It'll look good on the PS4/XBox1 as well, but PC footage is always what publishers prefer to advertise when available for obvious reasons, lol


While it is true that they've shown PC footage (not entirely sure if they haven't shown the game running on PS4 or Xbox One yet), there are also interviews with the developers that state that the game will still look incredible on the consoles, such as during this interview with Konrad Tomaszkiewicz:

G: Will the game look any different on different platforms or you’re aiming to make it look the same? Can gamers with high-end PCs expect better visual fidelity at maximum settings like for The Witcher 2?

K: We’re aiming to deliver the same experience on all the platforms – we’re developing The Witcher 3 on next gen platforms so visual cutbacks will not be the case here. Eyecandy for everyone!

 

Obviously I expect the PC version to still be the best (which is the version I'll be getting), but I'm expecting both console versions to still look beautiful.

if the witcher 3 on ps4 looks just 80% as good as the PC version at 1080p, it would look a generation ahead of X in the graphics department lol.



Smartest nam evila

Current Platforms: HighendPC[rip]/PS4/PS3[rip]/Vita[rip]

ZyroXZ2 said:
JoeTheBro said:

But why does that matter? To the player it doesn't matter if it's bad architecture or bad specs, the visuals still take a hit. Wii couldn't do lots of PS360 effects because of architecture, and Wii U can't do lots of PS4 effects because of power.

No, see, that's the difference, the Wii U CAN do effects the PS4 can, but probably not on the same scale.

It can but it won't. Even first party games won't be using "next gen" effects. The scale becomes so small that it's just pointless for the Wii U.



fatslob-:O said:
curl-6 said:
fatslob-:O said:

Read the rest of the thread Curl ...

Sure I didn't specify but I thought people knew what I was going on about. Just because the WII U supports GPGPU (Well every console that had DX9 capable cards were able to do it so that includes PS360 as well.) does not mean that you will get acceptable performance and that especially goes for where the fluid occupies a large voxel.

Wii U's GPU isn't DX9 though, it's DX10/11 equivalent. Could it do it as well as PS4/Xbone?  Of course not. 

But the 7th gen situation, where there were tons of PS3/360 effects Wii just couldn't do, has not been repeated as this time Wii U is much closer in functionality.

@Bold I already know that but I'm going to have to put a stop in the tracks to your claims of GPGPU being a saviour or this ultra awesome feature but really only the consoles with higher power like the PS4 and the X1 will seriously see the advantages. 

Wii U has the capacity to do compute shaders and offload traditionally CPU-assigned tasks to its GPU. Obviously PS4 and Xbone will be better at it, but GPGPU could still make a significant difference to Wii U games built from the ground up to take advantage of it.



Wii u has amazing graphics end of STORY!



fatslob-:O said:
dahuman said:
fatslob-:O said:

How exactly is it a bad question to begin with ? 

Massive scale ? Does everything have to be of massive scales ? Exactly ...  "Massive" is a relative term. While I don't think it's big it is somewhat meaningful.

Instead of jumping in this thread so brashly why don't you go and read the rest of thread ...

I'm not here trying to justify my question however why don't you justify your impudent response when a conclusion has already being made.

Your question was dumb because you worded it wrong(TBH I don't think you did, I think you honest didn't think the Wii U can even do it, but I know you don't like the Wii U, so I wouldn't be surprised,) then you tried to recover it by changing topics and shifting shit around, and Curl still kept going with you which I don't know why. It's not that complicated, it's not like the new consoles has the capacity to make anything game changing with the ability to do water physics a little better, it's the destruction part that will matter more, water is just for woo ahh pretty shit going on that doesn't do much with that kind of power to start with.

Changing Topics ? O RLY ?

/sarcasm

Game changing is on the eye of the beholder, personally speaking It is a massive jump in trying to do SPH simulation when the last gen consoles would just crash instead ...

It's all relative to one person or another here whether it is destructibility or SPH simulation that matters more ... (We can do this all day y'know ...) 


Hey man, I'm just talking like how it is, you fucked up your words, you are just not man enough to admit it.