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Forums - Nintendo - After seeing Bayonetta 2 and 'X' in action today...

 

The PS4's power seems...

Better, but not THAT much better anymore... 241 15.42%
 
Are you crazy?! The PS4 is GOD! 349 22.33%
 
The Wii U is clearly unde... 741 47.41%
 
The PS4 is selling better... 36 2.30%
 
I think I'll be buying a... 191 12.22%
 
Total:1,558
ZyroXZ2 said:
JoeTheBro said:


Look at those eyes!

You wanna know something REALLY cool?  In the right conditions, you can actually SEE your captain and pikmin REFLECTED in the eyes of a bulborb... I saw it on Miiverse, someone posted it, and I was like "wow, that's Nintendo graphics for ya, the shit you DON'T see is there!", lol


I own a Wii U, but I didn't know that. I hardly ever check out miiverse lol.

Also fatslob saw what I'm talking about ;)



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JoeTheBro said:
ZyroXZ2 said:
JoeTheBro said:


Look at those eyes!

You wanna know something REALLY cool?  In the right conditions, you can actually SEE your captain and pikmin REFLECTED in the eyes of a bulborb... I saw it on Miiverse, someone posted it, and I was like "wow, that's Nintendo graphics for ya, the shit you DON'T see is there!", lol


I own a Wii U, but I didn't know that. I hardly ever check out miiverse lol.

Also fatslob saw what I'm talking about ;)

*Bwahahaha*

I guess I've shamelessly spent too much time being a fatslob PC elitist LOL. 



fatslob-:O said:
JoeTheBro said:
ZyroXZ2 said:

I said this in a different forum, mostly related to PC graphics (since I'm a PC gamer), but the PS4 is closer to its full capacity than people think.  What we'll see are optimizations and clever ways to pull off graphical tricks over the years, but if you're expecting a PS3/XBox360 level of growth in graphics, that's not going to happen this generation.  If anything, the Wii U is the one that has yet to even reach its full potential, because 3rd parties don't waste their money/time making sure its optimized (ACIV anyone?), and Nintendo even has yet to reach their own full HD stride.

Pikmin 3 was their FIRST AAA HD game, and it came out quite well.  SM3DW took it up a notch, and delivered a solid experience with very neat graphics tech flying completely under the radar (textures, shaders, not a single polygon edge in sight).  DKC:TF brings in fur tech and major on-screen physics, and Mario Kart 8, well, there's no denying that game looks amazing.  See Nintendo's fast growth there?


Look at those eyes!

DAT low polyness LOL.

For being Nintendo's FIRST AAA HD game that started its development on the Wii?  I'd say Pikmin 3 was a solid effort, actually, lol

Pikmin 3 is essentially a Wii 1.5 game (if the Wii U is Wii 2.0), so I kept my expectations realistic, and was rather impressed by their first efforts!



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fatslob-:O said:

*Bwahahaha*

I guess I've shamelessly spent too much time being a PC elitist LOL. 

You're making us look bad

I only go after dirty console peasants when they attack, and THEN I smash them with the might of my GTXs, lol



Check out my entertainment gaming channel!
^^/
ZyroXZ2 said:
oniyide said:
LOL, ok man. Infamous SS still blows both those games away in every category and that is a game being released in the first MONTHS of PS4 being on the market. What do you think will happen when they really start to ultilize the system's power, hell they dont even compare to FF15 and thats a multiplat. Wii U has already been out long enough and they havent shown anything that seems to be able to touch PS4 or Xone games. Lets not compare it to the cross gen game crap.

I said this in a different forum, mostly related to PC graphics (since I'm a PC gamer), but the PS4 is closer to its full capacity than people think.  What we'll see are optimizations and clever ways to pull off graphical tricks over the years, but if you're expecting a PS3/XBox360 level of growth in graphics, that's not going to happen this generation.  If anything, the Wii U is the one that has yet to even reach its full potential, because 3rd parties don't waste their money/time making sure its optimized (ACIV anyone?), and Nintendo even has yet to reach their own full HD stride.

Pikmin 3 was their FIRST AAA HD game, and it came out quite well.  SM3DW took it up a notch, and delivered a solid experience with very neat graphics tech flying completely under the radar (textures, shaders, not a single polygon edge in sight).  DKC:TF brings in fur tech and major on-screen physics, and Mario Kart 8, well, there's no denying that game looks amazing.  See Nintendo's fast growth there?


where's your proof that PS4 and xone are near there full capacity? I didnt say anything about 3rd parties I dont know where you brought that from. They dont optimize PERIOD regardless of console unless its exclusive and even then. AC4 goes both ways for Wii U and PS4 and xone. Full HD stride? OK maybe they still seem to be struggling but that tells me that they may NEVER reach "full stride"

Never said those games didnt come out fine, but if we wanna compare exclusives they are stil MILES behind Infamous SS and KZ:SF for that matter. IMHO. No i dont see fast growth, every game you mentioned are in the same ballpark visually so im not seeing a growth and if im being honest all those games could still run on PS360 7 year old systems, they'll look worst for sure.



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fatslob-:O said:
curl-6 said:
SubiyaCryolite said:
curl-6 said:
fatslob-:O said:

Do you seriously think the WII U can handle fluid simulation ? 



Really? In the context of an action, adventure or fps. Not a game rendering what 12 static objects bar water on screen. Even an iPhone could do that.

An iphone could not run the above game. But fine; Pikmin 3 also has dynamic water simulation, in an open world RTS with  over a hundred characters running around at once.

That "water simulation" does not accurately model the volume of a fluid but is only used for the SURFACE.

Your original claim did not speciy is had to be a volumetric fluid simulation. But I don't see why Wii U couldn't run that, its got a GPGPU with a relatively modern feature set.



ZyroXZ2 said:
fatslob-:O said:

*Bwahahaha*

I guess I've shamelessly spent too much time being a PC elitist LOL. 

You're making us look bad

I only go after dirty console peasants when they attack, and THEN I smash them with the might of my GTXs, lol

I am thankfull about one thing though and it's that AMD has improved MASSIVELY on TESSELLATION. Their tessellation engine used to be so shitty at the HD 5000 era and as you can see that is the cause of pikmin 3's low polyness. 

If theres one thing that I've always like better about nvidia it's definitely that nice polymorph engine that they implemented in their GPUs. 



curl-6 said:
fatslob-:O said:
curl-6 said:
SubiyaCryolite said:
curl-6 said:
fatslob-:O said:

Do you seriously think the WII U can handle fluid simulation ? 



Really? In the context of an action, adventure or fps. Not a game rendering what 12 static objects bar water on screen. Even an iPhone could do that.

An iphone could not run the above game. But fine; Pikmin 3 also has dynamic water simulation, in an open world RTS with  over a hundred characters running around at once.

That "water simulation" does not accurately model the volume of a fluid but is only used for the SURFACE.

Your original claim did not speciy is had to be a volumetric fluid simulation. But I don't see why Wii U couldn't run that, its got a GPGPU with a relatively modern feature set.

Read the rest of the thread Curl ...

Sure I didn't specify but I thought people knew what I was going on about. Just because the WII U supports GPGPU (Well every console that had DX9 capable cards were able to do it so that includes PS360 as well.) does not mean that you will get acceptable performance and that especially goes for where the fluid occupies a large voxel.



oniyide said:
ZyroXZ2 said:
oniyide said:
LOL, ok man. Infamous SS still blows both those games away in every category and that is a game being released in the first MONTHS of PS4 being on the market. What do you think will happen when they really start to ultilize the system's power, hell they dont even compare to FF15 and thats a multiplat. Wii U has already been out long enough and they havent shown anything that seems to be able to touch PS4 or Xone games. Lets not compare it to the cross gen game crap.

I said this in a different forum, mostly related to PC graphics (since I'm a PC gamer), but the PS4 is closer to its full capacity than people think.  What we'll see are optimizations and clever ways to pull off graphical tricks over the years, but if you're expecting a PS3/XBox360 level of growth in graphics, that's not going to happen this generation.  If anything, the Wii U is the one that has yet to even reach its full potential, because 3rd parties don't waste their money/time making sure its optimized (ACIV anyone?), and Nintendo even has yet to reach their own full HD stride.

Pikmin 3 was their FIRST AAA HD game, and it came out quite well.  SM3DW took it up a notch, and delivered a solid experience with very neat graphics tech flying completely under the radar (textures, shaders, not a single polygon edge in sight).  DKC:TF brings in fur tech and major on-screen physics, and Mario Kart 8, well, there's no denying that game looks amazing.  See Nintendo's fast growth there?


where's your proof that PS4 and xone are near there full capacity? I didnt say anything about 3rd parties I dont know where you brought that from. They dont optimize PERIOD regardless of console unless its exclusive and even then. AC4 goes both ways for Wii U and PS4 and xone. Full HD stride? OK maybe they still seem to be struggling but that tells me that they may NEVER reach "full stride"

Never said those games didnt come out fine, but if we wanna compare exclusives they are stil MILES behind Infamous SS and KZ:SF for that matter. IMHO. No i dont see fast growth, every game you mentioned are in the same ballpark visually so im not seeing a growth and if im being honest all those games could still run on PS360 7 year old systems, they'll look worst for sure.

I could ask you the same question about the Wii U's capacity... Why is it that the PS4/XBox1 will have SO much growth and are BARELY using full capacity, but the Wii U won't and doesn't?  I mentioned the 3rd party thing because people assume that the Wii U's afterthought ports are somehow a good representation of the console's power.

It's more of a PC gamer thing, with the teraflops of the PS4's GPU and the graphical output they're managing.  After building gaming rigs for a long time (and spending hours benchmarking and overclocking), you start to get a feel for what the power and numbers are capable of pulling off, even unoptimized...

To re-emphasize the whole point of the thread: I never said the PS4/XBox1 aren't more powerful.  But I don't see someone looking at Bayonetta 2 or 'X' and thinking "PS4 blows this out of the water!" other than a Sony fanboy, or potentially a PC gamer who looks for the "details".  That massive gap and "underpowered" problem of the last gen Wii are no longer there, and people need to stop propagating that belief!



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^^/
fatslob-:O said:
ZyroXZ2 said:
fatslob-:O said:

*Bwahahaha*

I guess I've shamelessly spent too much time being a PC elitist LOL. 

You're making us look bad

I only go after dirty console peasants when they attack, and THEN I smash them with the might of my GTXs, lol

I am thankfull about one thing though and it's that AMD has improved MASSIVELY on TESSELLATION. Their tessellation engine used to be so shitty at the HD 5000 era and as you can see that is the cause of pikmin 3's low polyness. 

If theres one thing that I've always like better about nvidia it's definitely that nice polymorph engine that they implemented in their GPUs. 

I started to see AMD GPUs as good for one thing: bitcoin mining.

I may EVENTUALLY return to ATI/AMD GPUs, but I've gotten so absorbed in the power of NVIDIA GPUs, that I haven't had an ATI/AMD GPU since my 8800GTS 512, lol



Check out my entertainment gaming channel!
^^/