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People don't seem to know these cool things about Nintendo and why it makes them great. I love buying and playing games that feel like they've been gone over with a fine tooth comb. Every detail, texture, animation, and sound effect examined, directed, inspected, etc. This is how they make games at Nintendo. If you've read developer interviews, Miyamoto will literally listen to every sound effect to make sure it fits into the aesthetic and atmosphere of the world, check every shade of the environment to make sure it's the right green, etc. We need more developers like this and more developers like this to continue making games.



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xJustex said:

People don't seem to know these cool things about Nintendo and why it makes them great. I love buying and playing games that feel like they've been gone over with a fine tooth comb. Every detail, texture, animation, and sound effect examined, directed, inspected, etc. This is how they make games at Nintendo. If you've read developer interviews, Miyamoto will literally listen to every sound effect to make sure it fits into the aesthetic and atmosphere of the world, check every shade of the environment to make sure it's the right green, etc. We need more developers like this and more developers like this to continue making games.


After PS1 became such a success, video games as a whole went Holywood. Sega died because of this. There use to be a time, when most games were created by artists who had a passion for what they did. They wanted to make the best games possible with the idea of connecting with players and sharing experiences. They wanted to emotionally hook you and take you along for a journey into other worlds, and places. It wasn't unlike how some of the best authors (King, Tolkien ect.) created their best works of fiction.

Now, most AAA games are done by a team of employees who are owned by opressive, overreaching publishers who's only goal is revenue. Enter DLC, online passes,games released in beta, yearly releases that don't improve much, nothing but guns and killing etc. That's were we're at now.

If you want to play games that are designed in the way they use to be, you either have to play old classics from that era, Nintendo games or indie games. You MIGHT find the occasional AAA game with heart and soul, but not very often.



prayformojo said:
xJustex said:

People don't seem to know these cool things about Nintendo and why it makes them great. I love buying and playing games that feel like they've been gone over with a fine tooth comb. Every detail, texture, animation, and sound effect examined, directed, inspected, etc. This is how they make games at Nintendo. If you've read developer interviews, Miyamoto will literally listen to every sound effect to make sure it fits into the aesthetic and atmosphere of the world, check every shade of the environment to make sure it's the right green, etc. We need more developers like this and more developers like this to continue making games.


After PS1 became such a success, video games as a whole went Holywood. Sega died because of this. There use to be a time, when most games were created by artists who had a passion for what they did. They wanted to make the best games possible with the idea of connecting with players and sharing experiences. They wanted to emotionally hook you and take you along for a journey into other worlds, and places. It wasn't unlike how some of the best authors (King, Tolkien ect.) created their best works of fiction.

Now, most AAA games are done by a team of employees who are owned by opressive, overreaching publishers who's only goal is revenue. Enter DLC, online passes,games released in beta, yearly releases that don't improve much, nothing but guns and killing etc. That's were we're at now.

If you want to play games that are designed in the way they use to be, you either have to play old classics from that era, Nintendo games or indie games. You MIGHT find the occasional AAA game with heart and soul, but not very often.


amen



prayformojo said:
xJustex said:

People don't seem to know these cool things about Nintendo and why it makes them great. I love buying and playing games that feel like they've been gone over with a fine tooth comb. Every detail, texture, animation, and sound effect examined, directed, inspected, etc. This is how they make games at Nintendo. If you've read developer interviews, Miyamoto will literally listen to every sound effect to make sure it fits into the aesthetic and atmosphere of the world, check every shade of the environment to make sure it's the right green, etc. We need more developers like this and more developers like this to continue making games.


After PS1 became such a success, video games as a whole went Holywood. Sega died because of this. There use to be a time, when most games were created by artists who had a passion for what they did. They wanted to make the best games possible with the idea of connecting with players and sharing experiences. They wanted to emotionally hook you and take you along for a journey into other worlds, and places. It wasn't unlike how some of the best authors (King, Tolkien ect.) created their best works of fiction.

Now, most AAA games are done by a team of employees who are owned by opressive, overreaching publishers who's only goal is revenue. Enter DLC, online passes,games released in beta, yearly releases that don't improve much, nothing but guns and killing etc. That's were we're at now.

If you want to play games that are designed in the way they use to be, you either have to play old classics from that era, Nintendo games or indie games. You MIGHT find the occasional AAA game with heart and soul, but not very often.


You hit the nail right in the head.



prayformojo said:
xJustex said:

People don't seem to know these cool things about Nintendo and why it makes them great. I love buying and playing games that feel like they've been gone over with a fine tooth comb. Every detail, texture, animation, and sound effect examined, directed, inspected, etc. This is how they make games at Nintendo. If you've read developer interviews, Miyamoto will literally listen to every sound effect to make sure it fits into the aesthetic and atmosphere of the world, check every shade of the environment to make sure it's the right green, etc. We need more developers like this and more developers like this to continue making games.


After PS1 became such a success, video games as a whole went Holywood. Sega died because of this. There use to be a time, when most games were created by artists who had a passion for what they did. They wanted to make the best games possible with the idea of connecting with players and sharing experiences. They wanted to emotionally hook you and take you along for a journey into other worlds, and places. It wasn't unlike how some of the best authors (King, Tolkien ect.) created their best works of fiction.

Now, most AAA games are done by a team of employees who are owned by opressive, overreaching publishers who's only goal is revenue. Enter DLC, online passes,games released in beta, yearly releases that don't improve much, nothing but guns and killing etc. That's were we're at now.

If you want to play games that are designed in the way they use to be, you either have to play old classics from that era, Nintendo games or indie games. You MIGHT find the occasional AAA game with heart and soul, but not very often.


I think I love you.



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was the only thing that really got hit by the port of DKCR to the 3ds was they removed DK's idling animations really a shame because they add such life to the character. Retro really seem to be treating this with the respect that the main monkey deserves.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Attention to detail has always been Retro's forte.
Hell, in DKCR, they even had a tiny fly buzzing around the enemy frog's head to give him a reason to jump.



prayformojo said:
xJustex said:

People don't seem to know these cool things about Nintendo and why it makes them great. I love buying and playing games that feel like they've been gone over with a fine tooth comb. Every detail, texture, animation, and sound effect examined, directed, inspected, etc. This is how they make games at Nintendo. If you've read developer interviews, Miyamoto will literally listen to every sound effect to make sure it fits into the aesthetic and atmosphere of the world, check every shade of the environment to make sure it's the right green, etc. We need more developers like this and more developers like this to continue making games.


After PS1 became such a success, video games as a whole went Holywood. Sega died because of this. There use to be a time, when most games were created by artists who had a passion for what they did. They wanted to make the best games possible with the idea of connecting with players and sharing experiences. They wanted to emotionally hook you and take you along for a journey into other worlds, and places. It wasn't unlike how some of the best authors (King, Tolkien ect.) created their best works of fiction.

Now, most AAA games are done by a team of employees who are owned by opressive, overreaching publishers who's only goal is revenue. Enter DLC, online passes,games released in beta, yearly releases that don't improve much, nothing but guns and killing etc. That's were we're at now.

If you want to play games that are designed in the way they use to be, you either have to play old classics from that era, Nintendo games or indie games. You MIGHT find the occasional AAA game with heart and soul, but not very often.


I'm just gonna go ahead and add to the string of people telling you how right you are here.



prayformojo said:
xJustex said:

People don't seem to know these cool things about Nintendo and why it makes them great. I love buying and playing games that feel like they've been gone over with a fine tooth comb. Every detail, texture, animation, and sound effect examined, directed, inspected, etc. This is how they make games at Nintendo. If you've read developer interviews, Miyamoto will literally listen to every sound effect to make sure it fits into the aesthetic and atmosphere of the world, check every shade of the environment to make sure it's the right green, etc. We need more developers like this and more developers like this to continue making games.


After PS1 became such a success, video games as a whole went Holywood. Sega died because of this. There use to be a time, when most games were created by artists who had a passion for what they did. They wanted to make the best games possible with the idea of connecting with players and sharing experiences. They wanted to emotionally hook you and take you along for a journey into other worlds, and places. It wasn't unlike how some of the best authors (King, Tolkien ect.) created their best works of fiction.

Now, most AAA games are done by a team of employees who are owned by opressive, overreaching publishers who's only goal is revenue. Enter DLC, online passes,games released in beta, yearly releases that don't improve much, nothing but guns and killing etc. That's were we're at now.

If you want to play games that are designed in the way they use to be, you either have to play old classics from that era, Nintendo games or indie games. You MIGHT find the occasional AAA game with heart and soul, but not very often.





I'm curious, why aren't you getting it? Just platformered out? Platformers not your thing? Pithikosophobia?