bucky1965 said:
fatslob-:O said:
bucky1965 said:
Meaningless statement. A 680gtx has less ROP's than a 580gtx, yet it's a third more powerful.
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What a meaningless response ...
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You quoted one spec, which is meaningless. A gpu's performance is based on all of its specs and overall design. Individual specs may be higher and may be lower at the same time.
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Firstly: It is cool to use words like ROP and TMU and other buzz words, unfortunately you don't seem to know what they mean. As in real life, it is the weakest link that butes you in the ass in the end.
A 680gtx has 32 ROPs (at over 1GHz). This is more than enough to rasterize everything at 1080p/60Hz. Now the question is how many ROPs at what frequency you need to comfortably live at 1080p/60Hz (AMD recommends 32ROPs, by the way). Here is the sad truth for you: 16ROPs just don't cut it. This is the very reason why MS upped the clock frequency in the gpu instead of putting more CU's into their APU (as they discussed this decision without really telling why they went that way when the clock uptick was announced with great fanfare). The XBox One apu has enough compute power, but not enough raster power for a convenient 1080P/60Hz. (yeah, yeah, I hear people screaming "Forza 5! Forza 5!", neglecting to mention just how many clearly visible compromises that game had to implement to get to that goal. And just for the future: Every future game that goes 1080p/60Hz will show the same effect).
Secondly: The new developer kit is much faster. Cool, but it doesn't run your game faster (unless the former compiler was shit). A faster SDK means that the compiler/assembler is now compiling the code much faster, like a minute instead of three, the linker is now taking only five minutes instead of fifteen to link the whole code bits into an executable. This is very nice for all developers but has no consequence on the fact: There are not enough ROPs for a convenient 1080p/60Hz.