[...]
Dtoid: That brings me to my next question, why the switch from XBLA to WiiWare for your upcoming game Eternity's Child?
Bernard: A-ha! Well, this is going to be quite interesting. Well, I remember at first Eternity's Child was one of the first games created with the XNA platform. However, Microsoft gave Eternity's Child the red light. They didn't want the game on Xbox Live Arcade so I had to switch it to Wii. Since I was friends with Paul, the owner of Alten8 and they were doing Wii games... so I just contacted him and told Paul that I wanted Eternity's Child to come out on Wii, and now here it is today. I wouldn't of minded doing it on PSN, but I don't know any publisher that does games for PSN that was interested in Eternity's Child. Dtoid: I've heard a lot of developers saying that XBLA is getting more and more strict with it's standards for developers. What was it like working for them? And will you have to start development of Eternity's Child from scratch now that the game has changed platforms?
Bernard: Well, I think it's stupid that they are so strict because Eternity's Child is one of the best looking 2D games out here, and they basically turned me down because I'm crap with paperwork. I filled it in awfully (laughs). Eternity's Child being on Wii actually helped me add some new features and gameplay, but I still think Microsoft will have a big loss. I don't think I'll plan to work with them in the future. The Wii and PS3 are the only platforms that interest me now. Eternity's Child is being done at Alten8 right now and we are making sure that it's released in Q2 when WiiWare launches, hopefully.
[...]
Dtoid: A lot of very creative, original games for the Wii, like Sadness from Nibris, have yet to materialize and are rumored to be vapor-ware. Is there any chance that EC will end up vapor ware as well?
Bernard: Eternity's Child is up and running and is nearly finished. It has been accepted by Nintendo for WiiWare. It's one of Alten8's biggest priorities so it's going to come out. The problem with Sadness is that it was too ambitious. Eternity's Child is WiiWare so that is quite normal, and will only be 500 Wii points. People haven't even seen what the Wii version looks like yet in motion. Eternity's Child is what will allow me to make other bigger games if it's a success so I'm not going to abandon it, knowing it's nearly finished
[...]
I've played the mobile version they talked about in the interview, the controls were very broken, it was impossible to play. Even the video from the XBLA version wasn't very exciting.
With help the game might be able to do better this time around. And at 500 wii points, it's cheap, cheap! (maybe because of the quality of the game?)
Was Q2 the date for WiiWare in Japan or WW?
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