RolStoppable said:
Gameplay that makes a noob look like a pro has been a big thing ever since Ubisoft rebooted Prince of Persia. It also greatly helps to have no standards when it comes to stories. Beware of Muramasa. It's essentially a string of boss fights that is padded with a lot of nothing inbetween. The level designs get often reused and enemies that level up with your character (thus making the RPG aspects pointless) are forced on you on a regular basis. Only the bosses and the few special challenges scattered across the game world have fixed levels. The attack and block button are one and the same, and there aren't many attacks/combos to pull off; since the bosses have very long health bars, the fights get quite repetitive. |
If the gameplay autotune wasn't anough, the game loves to not let me use Samus' skills the way I see appropriate. Boss fights where you must do A, then B, then C.... otherwise you won't cause any damage at all, walls you can't use to wall jump, cliffs you can't fall off, missiles you can't fire unless you are in first person and have a "missilable" target locked...
Regular enemies level up with you in Muramasa? Haven't devs learned anything since Final Fantasy VIII?