bonzobanana said:
It won't be identified as any pre-existing gpu exactly either as it integrates a wii gpu within it. It is likely A Radeon HD 6400 mobility gpu or similar. The point is its a Radeon architecture gpu of humble origins which Nintendo won't release details of but developers will have the documentation on. Also adds a high speed mpeg compression engine. The second paragraph is your belief that the wii u is getting lazy ports. This was the same excuse given to wii games. It is the standard Nintendo fanboy defence but its much more likely based on overwhelming evidence that the wii u is performing as expected based on its hardware design which has many huge weaknesses. Again you have made a defence of the wii cpu based on your belief that somehow the xbox is inefficient. The xbox has cache memory all over the place including the cpu and gpu, it has a high 6.4GB/s memory bandwidth continous 64MB of memory, a full sound processor again with its own cache. The wii has a 2MB frame buffer, 1MB texture cache, 24MB main memory and 64MB DDR buffer area but no hard drive. You really just need to look at the maximum performance level of both consoles. Just look at Conker on original xbox. Not the artistic style but the rich textures, lighting effects, graphic effects, animation etc. Mario Galaxy while attractive has very similar textures, little depth effect. It sort of resembles a high res Mario 64 in look but Conker has some enhanced effects well beyond wii including defocusing and other stuff. Not only does Conker have more impressive graphics but you get full 5.1 sound. |
"Likely" you say. Can you prove it's an off the shelf, well documented part?
And Wii U is getting lazy ports; the proof is clear, that while having twice as much RAM they haven't bothered to use better textures or anything, just copy/pasted over the 360/PS3 assets with minimal effort. (Even though quality ports like Need for Speed and Trine 2 show that its possible, with Criterion saying it was easy for them to use PC-quality textures on Wii U)
Wii's CPU has 256kb of L2 cache. Xbox's has half that at 128kb. Main RAM is faster on Wii as well. Add in a shorter pipeline, and you get less CPU cycles going to waste on the Wii.
Conker is indeed very impressive, but Mario Galaxy uses a wider range of effects at once, (rim lighting and multitexturing all over the place, tons of particles from the star bits/Mario spinning/collecting coins/etc, heat distortion, fur shading, bloom lighting, reflection, refraction...) while running at 60fps compared to Conker's 30fps. And while Conker is the technical pinnacle of the Xbox, Galaxy is not Wii's.









WHO IS JESUS REALLY?
