spemanig said:
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Here's some more numbers: 4.6 million (Wind Waker) and 8.5 million. (Twilight Princess)
A smaller install base didn't stop Goldeneye on N64 outselling Goldeneye on Wii, PS3, and 360 combined.
Better or worse ? | |||
| Better | 274 | 59.44% | |
| Worse | 104 | 22.56% | |
| Same | 79 | 17.14% | |
| Total: | 457 | ||


spemanig said:
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Here's some more numbers: 4.6 million (Wind Waker) and 8.5 million. (Twilight Princess)
A smaller install base didn't stop Goldeneye on N64 outselling Goldeneye on Wii, PS3, and 360 combined.
curl-6 said:
GCN's "kiddy" image is well known as one of the system's biggest stumbling blocks. And Wind Waker was a big contributer to this image. What message does it send gamers looking for a next gen successor to Ocarina of Time when in addition to the system looking like a fisher price toy, its flagship Zelda looks like an children's cartoon? |
Nope. PS2 being a cheaper DVD player was. And Ocarina was rated E for everyone with cartoon graphics where you played as a 10 year old kid with pointy ears and a skirt. Let's not bring up "kiddy" here.


spemanig said:
Nope. PS2 being a cheaper DVD player was. And Ocarina was rated E for everyone with cartoon graphics where you played as a 10 year old kid with pointy ears and a skirt. Let's not bring up "kiddy" here. |
Ocarina's graphics were realistic for the hardware.
curl-6 said:
Ocarina's graphics were realistic for the hardware. |
No. Perfect Dark and Golden Eye's graphics were "realistic for the hardware." Ocarina of Time was a kiddie game for little kids. I played it when I was five and loved every cartoony moment of it. I loved flying on chickens. I loved beating a Super Luigi parody in a pony race. I loved Waking up a Super Mario parody with my pocket rooster. I loved getting a giant fish god to let me explore his innards by feeding him a littler fish, all to save a fish princess. Realistic? Lolol.
curl-6 said:
I'm not saying it was the GCN's only commercial drawback, just that it was a major one, as it really hampered Nintendo's attempts to capture the crowd who were into GTA, Halo, etc. The 6th gen console market was quite a bit different to the portable market, the mobile market, or the post-Wii console market. |
You're not wrong, but I don't think it really matters. I believe Nintendo would've been better off employing the "blue ocean" strategy in 2001, not waiting for 2006 and the advent of motion control. How would that have worked out? I'm not sure. What I do know is that the GameCube wasn't successful and therefore should've have happened. I also know that the competition from Sony was fierce in almost every respect, and Microsoft took the console FPS market. Nintendo needed to play a smarter game back then. And they still need to now, clearly.
3DS Friend Code: 0645 - 5827 - 5788
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| spemanig said:
No. Perfect Dark and Golden Eye's graphics were "realistic for the hardware." Ocarina of Time was a kiddie game for little kids. I played it when I was five and loved every cartoony moment of it. I loved flying on chickens. I loved beating a Super Luigi parody in a pony race. I loved Waking up a Super Mario parody with my pocket rooster. I loved getting a giant fish god to let me explore his innards by feeding him a littler fish, all to save a fish princess. Realistic? Lolol. |
It wasn't realistic in concept but it was in execution. Textures were detailed instead of flat hunks of cartoonish colour. The colour pallette was dark, not the bright cartoon hues of something like Mario 64.


F0X said:
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This is where we can agree; just like in the 6th gen, Nintendo is on the ropes. The way I see it, to survive they will need to play their cards more cleverly than they did back then, because they can't count on another Wii-esque rise from the ashes.
curl-6 said:
Here's some more numbers: 4.6 million (Wind Waker) and 8.5 million. (Twilight Princess) A smaller install base didn't stop Goldeneye on N64 outselling Goldeneye on Wii, PS3, and 360 combined. |
Here's some more relevant numbers. .23% (Wind Waker) and .07% (Twilight Princess)
That's the attach ratio of the two games one their respected platforms.
And let's not talk about Goldeneye like it's an accurate comparison. Goldeneye was successful because it gave birth to home console shooters. Try comparing it's sales to games like Halo and Call of Duty, which held Goldeneye's torch.
curl-6 said:
Here's some more numbers: 4.6 million (Wind Waker) and 8.5 million. (Twilight Princess) A smaller install base didn't stop Goldeneye on N64 outselling Goldeneye on Wii, PS3, and 360 combined. |
You're right. We can only assume that a variety of other factors played a part, because to pin a game's sales numbers on one factor is faulty logic.
My point was that install base can be a factor. If one were to blame it on a specific factor like, say, art design, then such a person is essentially claiming that correlation proves causation.
3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero


| spemanig said:
Here's some more relevant numbers. .23% (Wind Waker) and .07% (Twilight Princess) That's the attach ratio of the two games one their respected platforms. And let's not talk about Goldeneye like it's an accurate comparison. Goldeneye was successful because it gave birth to home console shooters. Try comparing it's sales to games like Halo and Call of Duty, which held Goldeneye's torch. |
Because only hardcore Nintendo fans bought the GCN, hence a higher attach rate of a Nintendo game.
But Twilight Princess attracted the non-fans as well, hence its higher overall numbers.
And that's what Zelda U needs to do; attract the mainstream, not just the fanatic Nintendo supporters.