curl-6 said:
Here's some more numbers: 4.6 million (Wind Waker) and 8.5 million. (Twilight Princess) A smaller install base didn't stop Goldeneye on N64 outselling Goldeneye on Wii, PS3, and 360 combined. |
You're right. We can only assume that a variety of other factors played a part, because to pin a game's sales numbers on one factor is faulty logic.
My point was that install base can be a factor. If one were to blame it on a specific factor like, say, art design, then such a person is essentially claiming that correlation proves causation.
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