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curl-6 said:
F0X said:
curl-6 said:

GCN's "kiddy" image is well known as one of the system's biggest stumbling blocks. And Wind Waker was a big contributer to this image. What message does it send gamers looking for a next gen successor to Ocarina of Time when in addition to the system looking like a fisher price toy, its flagship Zelda looks like an children's cartoon? 


That argument always felt off to me. In fact, it seems less like an argument and more like a talking point repeatedly brought up by Xbox fans circa 2004. A "kiddy" image didn't stop game/hardware sales in the past. Heck, the handheld market is still driven by cartoonish-looking games like Pokemon. The mobile market has Angry Birds. Cartoon-ish graphics do appeal to the mainstream gamer. Realistic art design still clearly has its place, but inheriently not to the detriment of other styles.

From what I see, what matters more is accesibility, and on that front, the Wii obliterated the GameCube and became far more successful.

I'm not saying it was the GCN's only commercial drawback, just that it was a major one, as it really hampered Nintendo's attempts to capture the crowd who were into GTA, Halo, etc.

The 6th gen console market was quite a bit different to the portable market, the mobile market, or the post-Wii console market.


You're not wrong, but I don't think it really matters. I believe Nintendo would've been better off employing the "blue ocean" strategy in 2001, not waiting for 2006 and the advent of motion control. How would that have worked out? I'm not sure. What I do know is that the GameCube wasn't successful and therefore should've have happened. I also know that the competition from Sony was fierce in almost every respect, and Microsoft took the console FPS market. Nintendo needed to play a smarter game back then. And they still need to now, clearly.



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