F0X said:
spemanig said:
Mystro-Sama said:
spemanig said:
BeElite said:
spemanig said: I'm a Nintendo fan. I think graphics don't matter. I think art style matters. I think performance does matter. I thought the Zelda Wii U tech demo was boring. I don't want Zelda for Wii U to look anything like the tech demo because that's not what Zelda is about. I think that Super Mario 3D World is beautiful because of it's art style. I think Super Mario Galaxy looks better because of it's art style. |
what is it about ? why cant you get what u want from zelda why others get a more grown up visual zelda.
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Because Zelda is quirky and humble and colorful. That tech demo was not quirky or humble. It was serious, desaturated, and show off-y.
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I think WW is the only Zelda to fall under that category. TP was pretty dark and depressing and also visually impressive compared to other games on the Wii and GC. Majoras Mask was kinda dark too. You can't judge what a series is based off one seperate example and lot of people prefered TP's art style over the other Zelda games. I liked the tech demo... like everyone else.
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You think wrong. The only ones that don't are Twilight Princess and Skyward Sword, which are objectively the weaker titles.
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I get the dislike for Twilight Princess, but I don't see where Skyward Sword was lacking in the charm department. Then again, I might be the only one here that did all of the game's sidequests and therefore know more about the minor characters.
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There is no hatred for Twilight Princess or Skyward Sword. I love them both. I really do. They are both wonderful. That's not where I'm getting at. What I am saying is that they both are weaker than their prior games.
In regards to Skyward Sword, I think it suffers from the 1-Up syndrome. Through out the game, you can tell that all it wants to do is be a better game than Twilight Princess and Ocarina of Time. It tries to be epic and cinematic as opposed humble and personal. Like I said, I love Skyward Sword, but because of these things, it feels weaker. Skyward Sword chose it's art style because it was trying to look artistic. Wind Waker chose it's art style because it looked fun. (literally, Aonuma was stumped for ideas, his designer showed him a sketch for toon Link, he got excited with a bunch of ideas for fun combat, and it took off from there) That kind of thing. When Twilight Princess made it's "origin story," it was trying to be dark and creepy. When Majora's Mask had the moon have a face and always close and visable, it was trying to establish anxiety, hopelessness, and despiration. That sort of thing. There's more, but I think that illustrates things perfectly.